Pattern also contains an internal solver, so here's a command-line

interface to it just in case it comes in handy.

[originally from svn r5686]
This commit is contained in:
Simon Tatham
2005-04-27 11:13:33 +00:00
parent 37ad6698a5
commit 4ba97c64fe

122
pattern.c
View File

@ -1042,3 +1042,125 @@ const struct game thegame = {
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
}; };
#ifdef STANDALONE_SOLVER
/*
* gcc -DSTANDALONE_SOLVER -o patternsolver pattern.c malloc.c
*/
#include <stdarg.h>
void frontend_default_colour(frontend *fe, float *output) {}
void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
int align, int colour, char *text) {}
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}
void draw_update(frontend *fe, int x, int y, int w, int h) {}
void end_draw(frontend *fe) {}
unsigned long random_upto(random_state *state, unsigned long limit)
{ assert(!"Shouldn't get randomness"); return 0; }
void fatal(char *fmt, ...)
{
va_list ap;
fprintf(stderr, "fatal error: ");
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fprintf(stderr, "\n");
exit(1);
}
int main(int argc, char **argv)
{
game_params *p;
game_state *s;
int recurse = TRUE;
char *id = NULL, *seed, *err;
int y, x;
int grade = FALSE;
while (--argc > 0) {
char *p = *++argv;
if (*p == '-') {
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0]);
return 1;
} else {
id = p;
}
}
if (!id) {
fprintf(stderr, "usage: %s <game_id>\n", argv[0]);
return 1;
}
seed = strchr(id, ':');
if (!seed) {
fprintf(stderr, "%s: game id expects a colon in it\n", argv[0]);
return 1;
}
*seed++ = '\0';
p = decode_params(id);
err = validate_seed(p, seed);
if (err) {
fprintf(stderr, "%s: %s\n", argv[0], err);
return 1;
}
s = new_game(p, seed);
{
int w = p->w, h = p->h, i, j, done_any, max;
unsigned char *matrix, *workspace;
int *rowdata;
matrix = snewn(w*h, unsigned char);
max = max(w, h);
workspace = snewn(max*3, unsigned char);
rowdata = snewn(max+1, int);
memset(matrix, 0, w*h);
do {
done_any = 0;
for (i=0; i<h; i++) {
memcpy(rowdata, s->rowdata + s->rowsize*(w+i),
max*sizeof(int));
rowdata[s->rowlen[w+i]] = 0;
done_any |= do_row(workspace, workspace+max, workspace+2*max,
matrix+i*w, w, 1, rowdata);
}
for (i=0; i<w; i++) {
memcpy(rowdata, s->rowdata + s->rowsize*i, max*sizeof(int));
rowdata[s->rowlen[i]] = 0;
done_any |= do_row(workspace, workspace+max, workspace+2*max,
matrix+i, h, w, rowdata);
}
} while (done_any);
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
int c = (matrix[i*w+j] == UNKNOWN ? '?' :
matrix[i*w+j] == BLOCK ? '#' :
matrix[i*w+j] == DOT ? '.' :
'!');
putchar(c);
}
printf("\n");
}
}
return 0;
}
#endif