Cosmetic: fix mismatch between game_compute_size() and game_redraw()

(was causing unwanted "drop-shadow" type effect).

[originally from svn r8186]
This commit is contained in:
Jacob Nevins
2008-09-16 23:51:57 +00:00
parent ba2a002c02
commit 4cfec3765a

View File

@ -3037,7 +3037,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
int grid_height = g->highest_y - g->lowest_y; int grid_height = g->highest_y - g->lowest_y;
int w = grid_width * ds->tilesize / g->tilesize; int w = grid_width * ds->tilesize / g->tilesize;
int h = grid_height * ds->tilesize / g->tilesize; int h = grid_height * ds->tilesize / g->tilesize;
draw_rect(dr, 0, 0, w + 2 * border, h + 2 * border, COL_BACKGROUND); draw_rect(dr, 0, 0, w + 2 * border + 1, h + 2 * border + 1,
COL_BACKGROUND);
/* Draw clues */ /* Draw clues */
for (i = 0; i < g->num_faces; i++) { for (i = 0; i < g->num_faces; i++) {