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Cosmetic: fix mismatch between game_compute_size() and game_redraw()
(was causing unwanted "drop-shadow" type effect). [originally from svn r8186]
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3
loopy.c
3
loopy.c
@ -3037,7 +3037,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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int grid_height = g->highest_y - g->lowest_y;
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int grid_height = g->highest_y - g->lowest_y;
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int w = grid_width * ds->tilesize / g->tilesize;
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int w = grid_width * ds->tilesize / g->tilesize;
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int h = grid_height * ds->tilesize / g->tilesize;
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int h = grid_height * ds->tilesize / g->tilesize;
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draw_rect(dr, 0, 0, w + 2 * border, h + 2 * border, COL_BACKGROUND);
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draw_rect(dr, 0, 0, w + 2 * border + 1, h + 2 * border + 1,
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COL_BACKGROUND);
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/* Draw clues */
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/* Draw clues */
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for (i = 0; i < g->num_faces; i++) {
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for (i = 0; i < g->num_faces; i++) {
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