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Reorder if statements in Unequal's interpret_move() so that presses
of 'h' and 'm' are treated as digits if a square is selected, and only treated as special commands otherwise. This renders very large games (just about) playable. Idea from Ben Hutchings's collection of Debian patches, although I had to redo his (trivial) patch myself since the code has changed recently. (Addendum after committing: hmm, I see Jacob already applied the original version of the patch a while back. Looks as if the recent keyboard control change reintroduced the problem. Still, re-fixed now.) [originally from svn r8433]
This commit is contained in:
10
unequal.c
10
unequal.c
@ -1299,10 +1299,6 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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return "";
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}
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}
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if (button == 'H' || button == 'h')
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return dupstr("H");
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if (button == 'M' || button == 'm')
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return dupstr("M");
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if (IS_CURSOR_MOVE(button)) {
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move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, 0);
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@ -1340,6 +1336,12 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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return dupstr(buf);
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}
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if (button == 'H' || button == 'h')
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return dupstr("H");
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if (button == 'M' || button == 'm')
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return dupstr("M");
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return NULL;
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}
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