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Added an automatic `Solve' feature to most games. This is useful for
various things: - if you haven't fully understood what a game is about, it gives you an immediate example of a puzzle plus its solution so you can understand it - in some games it's useful to compare your solution with the real one and see where you made a mistake - in the rearrangement games (Fifteen, Sixteen, Twiddle) it's handy to be able to get your hands on a pristine grid quickly so you can practise or experiment with manoeuvres on it - it provides a good way of debugging the games if you think you've encountered an unsolvable grid! [originally from svn r5731]
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@ -142,6 +142,7 @@ config_item *midend_get_config(midend_data *me, int which, char **wintitle);
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char *midend_set_config(midend_data *me, int which, config_item *cfg);
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char *midend_game_id(midend_data *me, char *id, int def_seed);
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char *midend_text_format(midend_data *me);
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char *midend_solve(midend_data *me);
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/*
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* malloc.c
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@ -197,6 +198,8 @@ struct game {
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game_state *(*new_game)(game_params *params, char *seed);
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game_state *(*dup_game)(game_state *state);
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void (*free_game)(game_state *state);
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int can_solve;
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game_state *(*solve)(game_state *state, game_aux_info *aux, char **error);
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int can_format_as_text;
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char *(*text_format)(game_state *state);
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game_ui *(*new_ui)(game_state *state);
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