Miscellaneous fixes from James Harvey's PalmOS porting work:

- fixed numerous memory leaks (not Palm-specific)
 - corrected a couple of 32-bit-int assumptions (vital for Palm but
   generally a good thing anyway)
 - lifted a few function pointer types into explicit typedefs
   (neutral for me but convenient for the source-munging Perl
   scripts he uses to deal with Palm code segment rules)
 - lifted a few function-level static arrays into global static
   arrays (neutral for me but apparently works round a Palm tools
   bug)
 - a couple more presets in Rectangles (so that Palm, or any other
   slow platform which can't handle the larger sizes easily, can
   still have some variety available)
 - in Solo, arranged a means of sharing scratch space between calls
   to nsolve to prevent a lot of redundant malloc/frees (gives a 10%
   speed increase even on existing platforms)

[originally from svn r5897]
This commit is contained in:
Simon Tatham
2005-06-01 17:47:56 +00:00
parent ad3abd9867
commit 50edaa578b
15 changed files with 237 additions and 174 deletions

45
net.c
View File

@ -149,32 +149,29 @@ static game_params *default_params(void)
return ret;
}
static const struct game_params net_presets[] = {
{5, 5, FALSE, TRUE, 0.0},
{7, 7, FALSE, TRUE, 0.0},
{9, 9, FALSE, TRUE, 0.0},
{11, 11, FALSE, TRUE, 0.0},
{13, 11, FALSE, TRUE, 0.0},
{5, 5, TRUE, TRUE, 0.0},
{7, 7, TRUE, TRUE, 0.0},
{9, 9, TRUE, TRUE, 0.0},
{11, 11, TRUE, TRUE, 0.0},
{13, 11, TRUE, TRUE, 0.0},
};
static int game_fetch_preset(int i, char **name, game_params **params)
{
game_params *ret;
char str[80];
static const struct { int x, y, wrap; } values[] = {
{5, 5, FALSE},
{7, 7, FALSE},
{9, 9, FALSE},
{11, 11, FALSE},
{13, 11, FALSE},
{5, 5, TRUE},
{7, 7, TRUE},
{9, 9, TRUE},
{11, 11, TRUE},
{13, 11, TRUE},
};
if (i < 0 || i >= lenof(values))
if (i < 0 || i >= lenof(net_presets))
return FALSE;
ret = snew(game_params);
ret->width = values[i].x;
ret->height = values[i].y;
ret->wrapping = values[i].wrap;
ret->unique = TRUE;
ret->barrier_probability = 0.0;
*ret = net_presets[i];
sprintf(str, "%dx%d%s", ret->width, ret->height,
ret->wrapping ? " wrapping" : "");
@ -302,12 +299,8 @@ static game_params *custom_params(config_item *cfg)
static char *validate_params(game_params *params)
{
if (params->width <= 0 && params->height <= 0)
if (params->width <= 0 || params->height <= 0)
return "Width and height must both be greater than zero";
if (params->width <= 0)
return "Width must be greater than zero";
if (params->height <= 0)
return "Height must be greater than zero";
if (params->width <= 1 && params->height <= 1)
return "At least one of width and height must be greater than one";
if (params->barrier_probability < 0)
@ -968,6 +961,7 @@ static void perturb(int w, int h, unsigned char *tiles, int wrapping,
break;
}
sfree(perim2);
if (i == nperim)
return; /* nothing we can do! */
@ -1944,7 +1938,10 @@ static game_state *make_move(game_state *state, game_ui *ui,
ret->last_rotate_dir = 0; /* suppress animation */
ret->last_rotate_x = ret->last_rotate_y = 0;
} else assert(0);
} else {
ret = NULL; /* placate optimisers which don't understand assert(0) */
assert(0);
}
/*
* Check whether the game has been completed.