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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Miscellaneous fixes from James Harvey's PalmOS porting work:
- fixed numerous memory leaks (not Palm-specific) - corrected a couple of 32-bit-int assumptions (vital for Palm but generally a good thing anyway) - lifted a few function pointer types into explicit typedefs (neutral for me but convenient for the source-munging Perl scripts he uses to deal with Palm code segment rules) - lifted a few function-level static arrays into global static arrays (neutral for me but apparently works round a Palm tools bug) - a couple more presets in Rectangles (so that Palm, or any other slow platform which can't handle the larger sizes easily, can still have some variety available) - in Solo, arranged a means of sharing scratch space between calls to nsolve to prevent a lot of redundant malloc/frees (gives a 10% speed increase even on existing platforms) [originally from svn r5897]
This commit is contained in:
45
net.c
45
net.c
@ -149,32 +149,29 @@ static game_params *default_params(void)
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return ret;
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}
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static const struct game_params net_presets[] = {
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{5, 5, FALSE, TRUE, 0.0},
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{7, 7, FALSE, TRUE, 0.0},
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{9, 9, FALSE, TRUE, 0.0},
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{11, 11, FALSE, TRUE, 0.0},
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{13, 11, FALSE, TRUE, 0.0},
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{5, 5, TRUE, TRUE, 0.0},
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{7, 7, TRUE, TRUE, 0.0},
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{9, 9, TRUE, TRUE, 0.0},
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{11, 11, TRUE, TRUE, 0.0},
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{13, 11, TRUE, TRUE, 0.0},
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};
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static int game_fetch_preset(int i, char **name, game_params **params)
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{
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game_params *ret;
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char str[80];
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static const struct { int x, y, wrap; } values[] = {
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{5, 5, FALSE},
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{7, 7, FALSE},
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{9, 9, FALSE},
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{11, 11, FALSE},
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{13, 11, FALSE},
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{5, 5, TRUE},
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{7, 7, TRUE},
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{9, 9, TRUE},
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{11, 11, TRUE},
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{13, 11, TRUE},
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};
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if (i < 0 || i >= lenof(values))
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if (i < 0 || i >= lenof(net_presets))
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return FALSE;
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ret = snew(game_params);
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ret->width = values[i].x;
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ret->height = values[i].y;
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ret->wrapping = values[i].wrap;
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ret->unique = TRUE;
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ret->barrier_probability = 0.0;
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*ret = net_presets[i];
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sprintf(str, "%dx%d%s", ret->width, ret->height,
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ret->wrapping ? " wrapping" : "");
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@ -302,12 +299,8 @@ static game_params *custom_params(config_item *cfg)
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static char *validate_params(game_params *params)
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{
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if (params->width <= 0 && params->height <= 0)
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if (params->width <= 0 || params->height <= 0)
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return "Width and height must both be greater than zero";
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if (params->width <= 0)
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return "Width must be greater than zero";
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if (params->height <= 0)
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return "Height must be greater than zero";
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if (params->width <= 1 && params->height <= 1)
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return "At least one of width and height must be greater than one";
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if (params->barrier_probability < 0)
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@ -968,6 +961,7 @@ static void perturb(int w, int h, unsigned char *tiles, int wrapping,
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break;
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}
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sfree(perim2);
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if (i == nperim)
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return; /* nothing we can do! */
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@ -1944,7 +1938,10 @@ static game_state *make_move(game_state *state, game_ui *ui,
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ret->last_rotate_dir = 0; /* suppress animation */
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ret->last_rotate_x = ret->last_rotate_y = 0;
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} else assert(0);
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} else {
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ret = NULL; /* placate optimisers which don't understand assert(0) */
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assert(0);
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}
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/*
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* Check whether the game has been completed.
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