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Miscellaneous fixes from James Harvey's PalmOS porting work:
- fixed numerous memory leaks (not Palm-specific) - corrected a couple of 32-bit-int assumptions (vital for Palm but generally a good thing anyway) - lifted a few function pointer types into explicit typedefs (neutral for me but convenient for the source-munging Perl scripts he uses to deal with Palm code segment rules) - lifted a few function-level static arrays into global static arrays (neutral for me but apparently works round a Palm tools bug) - a couple more presets in Rectangles (so that Palm, or any other slow platform which can't handle the larger sizes easily, can still have some variety available) - in Solo, arranged a means of sharing scratch space between calls to nsolve to prevent a lot of redundant malloc/frees (gives a 10% speed increase even on existing platforms) [originally from svn r5897]
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@ -409,7 +409,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
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int k;
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k = sprintf(buf, "%d%c", grid[i] / 4,
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params->orientable ? "uldr"[grid[i] & 3] : ',');
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(char)(params->orientable ? "uldr"[grid[i] & 3] : ','));
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ret = sresize(ret, retlen + k + 1, char);
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strcpy(ret + retlen, buf);
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@ -764,6 +764,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
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static void game_free_drawstate(game_drawstate *ds)
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{
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sfree(ds->grid);
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sfree(ds);
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}
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