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synced 2025-04-21 16:05:44 -07:00
Make sure the right element of the game-type dropdown starts off
selected. Previously we were leaving the first element on the list selected, which is _usually_ right, but not right for Slant. In the process of doing this, I've also reorganised to fix a crash which shows up with non-configurable games (admittedly currently only Nullgame :-) when we still try to call js_select_preset in spite of not having any preset options to select. [originally from svn r9794]
This commit is contained in:
38
emcc.c
38
emcc.c
@ -504,6 +504,15 @@ const struct drawing_api js_drawing = {
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*/
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static game_params **presets;
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static int custom_preset;
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int have_presets_dropdown;
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void select_appropriate_preset(void)
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{
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if (have_presets_dropdown) {
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int preset = midend_which_preset(me);
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js_select_preset(preset < 0 ? custom_preset : preset);
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}
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}
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static config_item *cfg = NULL;
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static int cfg_which;
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@ -578,9 +587,7 @@ static void cfg_end(int use_results)
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* New settings are fine; start a new game and close the
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* dialog.
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*/
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int preset = midend_which_preset(me);
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js_select_preset(preset < 0 ? custom_preset : preset);
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select_appropriate_preset();
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midend_new_game(me);
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resize();
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midend_redraw(me);
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@ -602,8 +609,7 @@ static void cfg_end(int use_results)
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* js_add_preset in emcclib.js - so you won't even be able to
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* select Custom without a faffy workaround.)
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*/
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int preset = midend_which_preset(me);
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js_select_preset(preset < 0 ? custom_preset : preset);
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select_appropriate_preset();
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free_cfg(cfg);
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js_dialog_cleanup();
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@ -738,6 +744,16 @@ int main(int argc, char **argv)
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* it's selected.
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*/
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custom_preset = midend_num_presets(me);
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if (custom_preset == 0) {
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/*
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* This puzzle doesn't have selectable game types at all.
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* Completely remove the drop-down list from the page.
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*/
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js_remove_type_dropdown();
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have_presets_dropdown = FALSE;
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} else {
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int preset;
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presets = snewn(custom_preset, game_params *);
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for (i = 0; i < custom_preset; i++) {
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char *name;
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@ -746,8 +762,16 @@ int main(int argc, char **argv)
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}
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if (thegame.can_configure)
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js_add_preset(NULL); /* the 'Custom' entry in the dropdown */
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else if (custom_preset == 0)
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js_remove_type_dropdown();
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have_presets_dropdown = TRUE;
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/*
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* Now ensure the appropriate element of the presets menu
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* starts off selected, in case it isn't the first one in the
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* list (e.g. Slant).
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*/
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select_appropriate_preset();
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}
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/*
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* Remove the Solve button if the game doesn't support it.
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