Make sure the right element of the game-type dropdown starts off

selected. Previously we were leaving the first element on the list
selected, which is _usually_ right, but not right for Slant.

In the process of doing this, I've also reorganised to fix a crash
which shows up with non-configurable games (admittedly currently only
Nullgame :-) when we still try to call js_select_preset in spite of
not having any preset options to select.

[originally from svn r9794]
This commit is contained in:
Simon Tatham
2013-03-31 11:50:46 +00:00
parent bb14689b4a
commit 52d4dae0a9

52
emcc.c
View File

@ -504,6 +504,15 @@ const struct drawing_api js_drawing = {
*/
static game_params **presets;
static int custom_preset;
int have_presets_dropdown;
void select_appropriate_preset(void)
{
if (have_presets_dropdown) {
int preset = midend_which_preset(me);
js_select_preset(preset < 0 ? custom_preset : preset);
}
}
static config_item *cfg = NULL;
static int cfg_which;
@ -578,9 +587,7 @@ static void cfg_end(int use_results)
* New settings are fine; start a new game and close the
* dialog.
*/
int preset = midend_which_preset(me);
js_select_preset(preset < 0 ? custom_preset : preset);
select_appropriate_preset();
midend_new_game(me);
resize();
midend_redraw(me);
@ -602,8 +609,7 @@ static void cfg_end(int use_results)
* js_add_preset in emcclib.js - so you won't even be able to
* select Custom without a faffy workaround.)
*/
int preset = midend_which_preset(me);
js_select_preset(preset < 0 ? custom_preset : preset);
select_appropriate_preset();
free_cfg(cfg);
js_dialog_cleanup();
@ -738,16 +744,34 @@ int main(int argc, char **argv)
* it's selected.
*/
custom_preset = midend_num_presets(me);
presets = snewn(custom_preset, game_params *);
for (i = 0; i < custom_preset; i++) {
char *name;
midend_fetch_preset(me, i, &name, &presets[i]);
js_add_preset(name);
}
if (thegame.can_configure)
js_add_preset(NULL); /* the 'Custom' entry in the dropdown */
else if (custom_preset == 0)
if (custom_preset == 0) {
/*
* This puzzle doesn't have selectable game types at all.
* Completely remove the drop-down list from the page.
*/
js_remove_type_dropdown();
have_presets_dropdown = FALSE;
} else {
int preset;
presets = snewn(custom_preset, game_params *);
for (i = 0; i < custom_preset; i++) {
char *name;
midend_fetch_preset(me, i, &name, &presets[i]);
js_add_preset(name);
}
if (thegame.can_configure)
js_add_preset(NULL); /* the 'Custom' entry in the dropdown */
have_presets_dropdown = TRUE;
/*
* Now ensure the appropriate element of the presets menu
* starts off selected, in case it isn't the first one in the
* list (e.g. Slant).
*/
select_appropriate_preset();
}
/*
* Remove the Solve button if the game doesn't support it.