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Fix error highlighting after table rearrangement.
[originally from svn r9076]
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@ -1710,7 +1710,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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flashtime >= FLASH_TIME*2/3))
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tile |= DF_HIGHLIGHT; /* completion flash */
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error = ds->errtmp[y*w+x];
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error = ds->errtmp[sy*w+sx];
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if (ds->tiles[y*w+x] != tile ||
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ds->pencil[y*w+x] != pencil ||
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