From 562b29e102cdfa019b0f9d79e105f3f7d7e7bb0e Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Mon, 12 Dec 2022 21:15:37 +0000 Subject: [PATCH] Don't request a highlight colour in games that don't need one This means that Range, Singles, and Tracks can now use the default background colour even if it's close to white. In the case of Singles I've left a dummy entry in the colour list so as not to renumber the rest and break everyone's environment variables. If Singles ever needs a new colour it can re-use that slot. --- range.c | 3 +-- singles.c | 5 +++-- tracks.c | 5 ++--- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/range.c b/range.c index 103c136..d6d17eb 100644 --- a/range.c +++ b/range.c @@ -1624,7 +1624,6 @@ enum { COL_USER = COL_GRID, COL_ERROR, COL_LOWLIGHT, - COL_HIGHLIGHT = COL_ERROR, /* mkhighlight needs it, I don't */ COL_CURSOR = COL_LOWLIGHT, NCOLOURS }; @@ -1649,7 +1648,7 @@ static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); - game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT); + game_mkhighlight(fe, ret, COL_BACKGROUND, -1, COL_LOWLIGHT); COLOUR(ret, COL_GRID, 0.0F, 0.0F, 0.0F); COLOUR(ret, COL_ERROR, 1.0F, 0.0F, 0.0F); diff --git a/singles.c b/singles.c index 6c35162..42ecdbe 100644 --- a/singles.c +++ b/singles.c @@ -82,7 +82,7 @@ bool verbose = false; #define FLASH_TIME 0.7F enum { - COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT, + COL_BACKGROUND, COL_UNUSED1, COL_LOWLIGHT, COL_BLACK, COL_WHITE, COL_BLACKNUM, COL_GRID, COL_CURSOR, COL_ERROR, NCOLOURS @@ -1620,12 +1620,13 @@ static float *game_colours(frontend *fe, int *ncolours) float *ret = snewn(3 * NCOLOURS, float); int i; - game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT); + game_mkhighlight(fe, ret, COL_BACKGROUND, -1, COL_LOWLIGHT); for (i = 0; i < 3; i++) { ret[COL_BLACK * 3 + i] = 0.0F; ret[COL_BLACKNUM * 3 + i] = 0.4F; ret[COL_WHITE * 3 + i] = 1.0F; ret[COL_GRID * 3 + i] = ret[COL_LOWLIGHT * 3 + i]; + ret[COL_UNUSED1 * 3 + i] = 0.0F; /* To placate an assertion. */ } ret[COL_CURSOR * 3 + 0] = 0.2F; ret[COL_CURSOR * 3 + 1] = 0.8F; diff --git a/tracks.c b/tracks.c index 9b5ef4c..afb9ff9 100644 --- a/tracks.c +++ b/tracks.c @@ -2463,8 +2463,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, } enum { - COL_BACKGROUND, COL_LOWLIGHT, COL_HIGHLIGHT, - COL_TRACK_BACKGROUND = COL_LOWLIGHT, + COL_BACKGROUND, COL_TRACK_BACKGROUND, COL_GRID, COL_CLUE, COL_CURSOR, COL_TRACK, COL_TRACK_CLUE, COL_SLEEPER, COL_DRAGON, COL_DRAGOFF, @@ -2477,7 +2476,7 @@ static float *game_colours(frontend *fe, int *ncolours) float *ret = snewn(3 * NCOLOURS, float); int i; - game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT); + game_mkhighlight(fe, ret, COL_BACKGROUND, -1, COL_TRACK_BACKGROUND); for (i = 0; i < 3; i++) { ret[COL_TRACK_CLUE * 3 + i] = 0.0F;