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I've dithered a bit in the past about whether or not it's allowable
to call game_set_size() twice on the same drawstate. Finally, a definite decision: it isn't. Accordingly, midend.c arranges never to do so, the devel docs state that puzzles may enforce by assertion that it never happens, and the four puzzles which care (i.e. use blitters) do so. [originally from svn r6274]
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@ -875,10 +875,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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{
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ds->tilesize = tilesize;
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assert(!ds->player_background); /* set_size is never called twice */
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assert(!ds->player_bg_saved);
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if (ds->player_background)
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blitter_free(dr, ds->player_background);
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ds->player_background = blitter_new(dr, TILESIZE, TILESIZE);
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}
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