I've dithered a bit in the past about whether or not it's allowable

to call game_set_size() twice on the same drawstate. Finally, a
definite decision: it isn't. Accordingly, midend.c arranges never to
do so, the devel docs state that puzzles may enforce by assertion
that it never happens, and the four puzzles which care (i.e. use
blitters) do so.

[originally from svn r6274]
This commit is contained in:
Simon Tatham
2005-09-05 17:18:03 +00:00
parent fd1735170e
commit 56ff3647e2
6 changed files with 21 additions and 10 deletions

View File

@ -875,10 +875,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
{
ds->tilesize = tilesize;
assert(!ds->player_background); /* set_size is never called twice */
assert(!ds->player_bg_saved);
if (ds->player_background)
blitter_free(dr, ds->player_background);
ds->player_background = blitter_new(dr, TILESIZE, TILESIZE);
}