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I've dithered a bit in the past about whether or not it's allowable
to call game_set_size() twice on the same drawstate. Finally, a definite decision: it isn't. Accordingly, midend.c arranges never to do so, the devel docs state that puzzles may enforce by assertion that it never happens, and the four puzzles which care (i.e. use blitters) do so. [originally from svn r6274]
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@ -1097,6 +1097,11 @@ allocating a blitter (see \k{drawing-blitter}).
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The parameter \c{dr} is a drawing object (see \k{drawing}), which is
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required if a blitter needs to be allocated.
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Back ends may assume (and may enforce by assertion) that this
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function will be called at most once for any \c{game_drawstate}. If
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a puzzle needs to be redrawn at a different size, the mid-end will
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create a fresh drawstate.
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\S{backend-colours} \cw{colours()}
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\c float *(*colours)(frontend *fe, game_state *state, int *ncolours);
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@ -4115,9 +4120,7 @@ piece of saved background needs to be.
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\b In the game's \cw{set_size()} function, once you know the size of
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the object you'll be dragging around the display and hence the
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required size of the blitter, actually allocate the blitter (making
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sure to free a previous one if present \dash it's possible that
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\cw{set_size()} might be called twice on the same draw state).
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required size of the blitter, actually allocate the blitter.
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\b In \cw{free_drawstate()}, free the blitter if it's not \cw{NULL}.
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2
guess.c
2
guess.c
@ -860,7 +860,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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ds->solny = ds->guessy + ((ds->pegsz + ds->gapsz) * params->nguesses) + ds->gapsz;
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assert(ds->pegsz > 0);
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if (ds->blit_peg) blitter_free(dr, ds->blit_peg);
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assert(!ds->blit_peg); /* set_size is never called twice */
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ds->blit_peg = blitter_new(dr, ds->pegsz, ds->pegsz);
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}
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@ -875,10 +875,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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{
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ds->tilesize = tilesize;
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assert(!ds->player_background); /* set_size is never called twice */
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assert(!ds->player_bg_saved);
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if (ds->player_background)
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blitter_free(dr, ds->player_background);
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ds->player_background = blitter_new(dr, TILESIZE, TILESIZE);
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}
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3
map.c
3
map.c
@ -2505,8 +2505,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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{
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ds->tilesize = tilesize;
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if (ds->bl)
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blitter_free(dr, ds->bl);
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assert(!ds->bl); /* set_size is never called twice */
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ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3);
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}
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11
midend.c
11
midend.c
@ -217,6 +217,17 @@ void midend_size(midend *me, int *x, int *y, int expand)
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int min, max;
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int rx, ry;
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/*
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* We can't set the size on the same drawstate twice. So if
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* we've already sized one drawstate, we must throw it away and
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* create a new one.
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*/
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if (me->drawstate && me->tilesize > 0) {
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me->ourgame->free_drawstate(me->drawing, me->drawstate);
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me->drawstate = me->ourgame->new_drawstate(me->drawing,
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me->states[0].state);
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}
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/*
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* Find the tile size that best fits within the given space. If
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* `expand' is TRUE, we must actually find the _largest_ such
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3
pegs.c
3
pegs.c
@ -936,8 +936,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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assert(TILESIZE > 0);
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if (ds->drag_background)
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blitter_free(dr, ds->drag_background);
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assert(!ds->drag_background); /* set_size is never called twice */
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ds->drag_background = blitter_new(dr, TILESIZE, TILESIZE);
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}
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