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New puzzle from James Harvey: 'Singles', an implementation of
Hitori. One infrastructure change in the process: latin.c has acquired a utility function to generate a latin rectangle rather than a full square. [originally from svn r8828]
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@ -2,8 +2,8 @@
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PUZZLES = blackbox bridges cube dominosa fifteen filling flip galaxies guess \
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inertia keen lightup loopy map mines net netslide pattern pegs \
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rect samegame sixteen slant solo tents towers twiddle unequal \
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untangle
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rect samegame singles sixteen slant solo tents towers twiddle \
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unequal untangle
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BASE = $(patsubst %,%-base.png,$(PUZZLES))
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WEB = $(patsubst %,%-web.png,$(PUZZLES))
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@ -70,6 +70,7 @@ netslide-ibase.png : override CROP=289x289 144x144+0+0
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pattern-ibase.png : override CROP=384x384 223x223+0+0
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pegs-ibase.png : override CROP=263x263 147x147+116+0
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rect-ibase.png : override CROP=205x205 115x115+90+0
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singles-ibase.png : override CROP=224x224 98x98+15+15
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sixteen-ibase.png : override CROP=288x288 144x144+144+144
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slant-ibase.png : override CROP=321x321 160x160+160+160
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solo-ibase.png : override CROP=481x481 145x145+24+24
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45
icons/singles.sav
Normal file
45
icons/singles.sav
Normal file
@ -0,0 +1,45 @@
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SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :7:Singles
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PARAMS :5:6x6dk
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CPARAMS :5:6x6dk
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SEED :15:781273601054598
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DESC :36:361566412253452144234115163346553461
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NSTATES :2:37
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STATEPOS:2:22
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MOVE :4:B1,0
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MOVE :4:C0,0
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MOVE :4:C1,1
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MOVE :4:C2,0
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MOVE :4:C0,1
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MOVE :4:B0,2
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MOVE :4:C0,3
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MOVE :4:C1,2
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MOVE :4:C4,3
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MOVE :4:B3,3
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MOVE :4:C3,2
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MOVE :4:C2,3
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MOVE :4:C3,4
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MOVE :4:B2,4
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MOVE :4:C1,4
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MOVE :4:C2,5
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MOVE :4:B1,5
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MOVE :4:C0,5
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MOVE :4:C0,4
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MOVE :4:C1,3
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MOVE :4:C3,5
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MOVE :4:B5,4
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MOVE :4:C4,4
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MOVE :4:C5,5
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MOVE :4:C5,3
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MOVE :4:C4,5
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MOVE :4:B4,0
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MOVE :4:C3,0
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MOVE :4:C4,1
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MOVE :4:C5,0
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MOVE :4:C5,1
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MOVE :4:B4,2
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MOVE :4:C5,2
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MOVE :4:C3,1
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MOVE :4:B2,1
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MOVE :4:C2,2
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