From 59be96c1d790dc6bbae2613081dedcc7984d35dd Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 16 Aug 2004 13:17:40 +0000 Subject: [PATCH] Clarify that difficulty does not increase forever as you increase the expansion factor... [originally from svn r4465] --- puzzles.but | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/puzzles.but b/puzzles.but index a7921d1..354a35d 100644 --- a/puzzles.but +++ b/puzzles.but @@ -22,7 +22,7 @@ This is a collection of small one-player puzzle games. reserved. You may distribute this documentation under the MIT licence. See \k{licence} for the licence text in full. -\versionid $Id: puzzles.but,v 1.2 2004/08/16 12:42:11 simon Exp $ +\versionid $Id: puzzles.but,v 1.3 2004/08/16 13:17:40 simon Exp $ \C{intro} Introduction @@ -423,9 +423,11 @@ after generation. In other words, the initial grid will be 2/3 the size in each dimension, and will be expanded to its full size without adding any more rectangles. -Setting a high expansion factor tends to make the game more -difficult, and also rewards a less deductive and more intuitive -playing style. +Setting an expansion factor of around 0.5 tends to make the game +more difficult, and also (in my experience) rewards a less deductive +and more intuitive playing style. If you set it \e{too} high, +though, the game simply cannot generate more than a few rectangles +to cover the entire grid, and the game becomes trivial. \H{rectangles-cmdline} \I{command line, for Rectangles}Additional command-line configuration