diff --git a/devel.but b/devel.but index 26371d3..366ec03 100644 --- a/devel.but +++ b/devel.but @@ -1700,7 +1700,8 @@ frontends should use \cw{midend_request_keys()} \S{backend-current-key-label} \cw{current_key_label()} \c const char *(*current_key_label)(const game_ui *ui, -\c const game_state *state, int button); +\c const game_state *state, +\c int button); This function is called to ask the back-end how certain keys should be labelled on platforms (such a feature phones) where this is @@ -2920,7 +2921,8 @@ the front end. \S{drawing-print-get-colour} \cw{print_get_colour()} -\c void print_get_colour(drawing *dr, int colour, bool printing_in_colour, +\c void print_get_colour(drawing *dr, int colour, +\c bool printing_in_colour, \c int *hatch, float *r, float *g, float *b); This function is called by the implementations of the drawing API @@ -3022,7 +3024,8 @@ when finished with by passing it to the game's own \H{midend-size} \cw{midend_size()} -\c void midend_size(midend *me, int *x, int *y, bool user_size, double device_pixel_ratio); +\c void midend_size(midend *me, int *x, int *y, +\c bool user_size, double device_pixel_ratio); Tells the mid-end to figure out its window size. @@ -3181,7 +3184,8 @@ call to this function. Some back ends require that \cw{midend_size()} \H{midend-process-key} \cw{midend_process_key()} -\c bool midend_process_key(midend *me, int x, int y, int button, bool *handled); +\c bool midend_process_key(midend *me, int x, int y, int button, +\c bool *handled); The front end calls this function to report a mouse or keyboard event. The parameters \c{x} and \c{y} are identical to the ones passed to the