Status bar support.

[originally from svn r5183]
This commit is contained in:
Simon Tatham
2005-01-24 07:37:50 +00:00
parent bcbee006c5
commit 5b695b8d8b

105
osx.m
View File

@ -1,9 +1,28 @@
/*
* Mac OS X / Cocoa front end to puzzles.
*
* TODO:
* Actually unfinished things left to do:
*
* - status bar support.
* - proper fatal errors.
*
* - Find out how to do help, and do some. We have a help file; at
* _worst_ this should involve a new Halibut back end, but I
* think help is HTML round here anyway so perhaps we can work
* with what we already have.
*
* - Can we arrange for a pop-up menu from the Dock icon which
* launches specific games, perhaps?
* + apparently we can; see the NSApplication method
* `applicationDockMenu:'. Good good. Do so.
*
* - Why are the right and bottom edges of the Pattern grid one
* pixel thinner than they should be?
*
* Mac interface issues that possibly could be done better:
*
* - is there a better approach to frontend_default_colour?
*
* - do we need any more options in the Window menu?
*
* - not sure what I should be doing about default window
* placement. Centring new windows is a bit feeble, but what's
@ -18,12 +37,6 @@
* should simply assign the number keys to UP_LEFT et al?
* They're not in use for anything else right now.
*
* - proper fatal errors.
*
* - is there a better approach to frontend_default_colour?
*
* - do we need any more options in the Window menu?
*
* - see if we can do anything to one-button-ise the multi-button
* dependent puzzle UIs:
* - Pattern is a _little_ unwieldy but not too bad (since
@ -36,19 +49,6 @@
* default action. I fear this is why the Flash Net had the
* UI it did...
*
* - Find out how to do help, and do some. We have a help file; at
* _worst_ this should involve a new Halibut back end, but I
* think help is HTML round here anyway so perhaps we can work
* with what we already have.
*
* - Can we arrange for a pop-up menu from the Dock icon which
* launches specific games, perhaps?
* + apparently we can; see the NSApplication method
* `applicationDockMenu:'. Good good. Do so.
*
* - Why are the right and bottom edges of the Pattern grid one
* pixel thinner than they should be?
*
* - Should we _return_ to a game configuration sheet once an
* error is reported by midend_set_config, to allow the user to
* correct the one faulty input and keep the other five OK ones?
@ -98,10 +98,6 @@ void frontend_default_colour(frontend *fe, float *output)
/* FIXME */
output[0] = output[1] = output[2] = 0.8F;
}
void status_bar(frontend *fe, char *text)
{
/* FIXME */
}
void get_random_seed(void **randseed, int *randseedsize)
{
@ -266,6 +262,7 @@ struct frontend {
int cfg_which;
NSView **cfg_controls;
int cfg_ncontrols;
NSTextField *status;
}
- (id)initWithGame:(const game *)g;
- dealloc;
@ -273,6 +270,7 @@ struct frontend {
- (void)keyDown:(NSEvent *)ev;
- (void)activateTimer;
- (void)deactivateTimer;
- (void)setStatusLine:(NSString *)text;
@end
@implementation MyImageView
@ -349,27 +347,33 @@ struct frontend {
@implementation GameWindow
- (void)setupContentView
{
NSSize size = {0,0};
NSRect frame;
int w, h;
midend_size(me, &w, &h);
size.width = w;
size.height = h;
if (status) {
frame = [status frame];
frame.origin.y = frame.size.height;
} else
frame.origin.y = 0;
frame.origin.x = 0;
fe.image = [[NSImage alloc] initWithSize:size];
midend_size(me, &w, &h);
frame.size.width = w;
frame.size.height = h;
fe.image = [[NSImage alloc] initWithSize:frame.size];
[fe.image setFlipped:YES];
fe.view = [[MyImageView alloc]
initWithFrame:[self contentRectForFrameRect:[self frame]]];
fe.view = [[MyImageView alloc] initWithFrame:frame];
[fe.view setImage:fe.image];
[fe.view setWindow:self];
midend_redraw(me);
[self setContentView:fe.view];
[[self contentView] addSubview:fe.view];
}
- (id)initWithGame:(const game *)g
{
NSRect rect = { {0,0}, {0,0} };
NSRect rect = { {0,0}, {0,0} }, rect2;
int w, h;
ourgame = g;
@ -388,6 +392,27 @@ struct frontend {
rect.size.width = w;
rect.size.height = h;
/*
* Create the status bar, which will just be an NSTextField.
*/
if (ourgame->wants_statusbar()) {
status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
[status setEditable:NO];
[status setSelectable:NO];
[status setBordered:YES];
[status setBezeled:YES];
[status setBezelStyle:NSTextFieldSquareBezel];
[status setDrawsBackground:YES];
[[status cell] setTitle:@""];
[status sizeToFit];
rect2 = [status frame];
rect.size.height += rect2.size.height;
rect2.size.width = rect.size.width;
rect2.origin.x = rect2.origin.y = 0;
[status setFrame:rect2];
} else
status = nil;
self = [super initWithContentRect:rect
styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
NSClosableWindowMask)
@ -411,6 +436,8 @@ struct frontend {
}
[self setupContentView];
if (status)
[[self contentView] addSubview:status];
[self setIgnoresMouseEvents:NO];
[self center]; /* :-) */
@ -917,6 +944,11 @@ struct frontend {
[self sheetEndWithStatus:NO];
}
- (void)setStatusLine:(NSString *)text
{
[[status cell] setTitle:text];
}
@end
/*
@ -1047,6 +1079,11 @@ void activate_timer(frontend *fe)
[fe->window activateTimer];
}
void status_bar(frontend *fe, char *text)
{
[fe->window setStatusLine:[NSString stringWithCString:text]];
}
/* ----------------------------------------------------------------------
* AppController: the object which receives the messages from all
* menu selections that aren't standard OS X functions.