mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
js: Tolerate the absence of various UI elements from the HTML
To make things more consistent, the static buttons now all have their own variables.
This commit is contained in:
12
emcclib.js
12
emcclib.js
@ -62,9 +62,11 @@ mergeInto(LibraryManager.library, {
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* provides neither presets nor configurability.
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*/
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js_remove_type_dropdown: function() {
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if (gametypelist === null) return;
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var gametypeitem = gametypelist.closest("li");
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if (gametypeitem === null) return;
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gametypeitem.parentNode.removeChild(gametypeitem);
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gametypelist = null;
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},
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/*
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@ -74,11 +76,11 @@ mergeInto(LibraryManager.library, {
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* time if the game doesn't support an in-game solve function.
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*/
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js_remove_solve_button: function() {
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var solvebutton = document.getElementById("solve");
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if (solvebutton === null) return;
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var solveitem = solvebutton.closest("li");
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if (solveitem === null) return;
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solveitem.parentNode.removeChild(solveitem);
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if (solve_button === null) return;
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var solve_item = solve_button.closest("li");
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if (solve_item === null) return;
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solve_item.parentNode.removeChild(solve_item);
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solve_button = null;
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},
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/*
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27
emccpre.js
27
emccpre.js
@ -146,9 +146,16 @@ var menuform = document.getElementById("gamemenu");
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var permalink_seed = document.getElementById("permalink-seed");
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var permalink_desc = document.getElementById("permalink-desc");
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// The undo and redo buttons. Used by js_enable_undo_redo().
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// The various buttons. Undo and redo are used by js_enable_undo_redo().
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var specific_button = document.getElementById("specific");
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var random_button = document.getElementById("random");
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var new_button = document.getElementById("new");
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var restart_button = document.getElementById("restart");
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var undo_button = document.getElementById("undo");
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var redo_button = document.getElementById("redo");
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var solve_button = document.getElementById("solve");
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var save_button = document.getElementById("save");
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var load_button = document.getElementById("load");
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// A div element enclosing both the puzzle and its status bar, used
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// for positioning the resize handle.
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@ -359,34 +366,34 @@ function initPuzzle() {
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command = Module.cwrap('command', 'void', ['number']);
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// Event handlers for buttons and things, which call command().
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document.getElementById("specific").onclick = function(event) {
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if (specific_button) specific_button.onclick = function(event) {
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// Ensure we don't accidentally process these events when a
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// dialog is actually active, e.g. because the button still
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// has keyboard focus
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if (dlg_dimmer === null)
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command(0);
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};
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document.getElementById("random").onclick = function(event) {
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if (random_button) random_button.onclick = function(event) {
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if (dlg_dimmer === null)
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command(1);
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};
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document.getElementById("new").onclick = function(event) {
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if (new_button) new_button.onclick = function(event) {
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if (dlg_dimmer === null)
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command(5);
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};
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document.getElementById("restart").onclick = function(event) {
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if (restart_button) restart_button.onclick = function(event) {
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if (dlg_dimmer === null)
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command(6);
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};
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undo_button.onclick = function(event) {
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if (undo_button) undo_button.onclick = function(event) {
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if (dlg_dimmer === null)
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command(7);
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};
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redo_button.onclick = function(event) {
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if (redo_button) redo_button.onclick = function(event) {
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if (dlg_dimmer === null)
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command(8);
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};
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document.getElementById("solve").onclick = function(event) {
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if (solve_button) solve_button.onclick = function(event) {
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if (dlg_dimmer === null)
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command(9);
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};
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@ -396,7 +403,7 @@ function initPuzzle() {
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var free_save_file = Module.cwrap('free_save_file', 'void', ['number']);
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var load_game = Module.cwrap('load_game', 'void', ['string', 'number']);
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document.getElementById("save").onclick = function(event) {
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if (save_button) save_button.onclick = function(event) {
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if (dlg_dimmer === null) {
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var savefile_ptr = get_save_file();
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var savefile_text = UTF8ToString(savefile_ptr);
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@ -418,7 +425,7 @@ function initPuzzle() {
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}
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};
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document.getElementById("load").onclick = function(event) {
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if (load_button) load_button.onclick = function(event) {
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if (dlg_dimmer === null) {
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var input = document.createElement("input");
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input.type = "file";
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