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Refactor button & ~MOD_MASK' as
STRIP_BUTTON_MODIFIERS(button)'.
This refactors all instances of bitwise-ANDs with `~MOD_MASK'. There is a handful of more complex instances I left unchanged (in cube.c, midend.c, and twiddle.c), since those AND with `~MOD_MASK | MOD_NUM_KEYPAD' or similar. I don't think it's worth writing a macro for those cases. Also document this new macro's usage in devel.but.
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committed by
Simon Tatham

parent
c010ca122f
commit
5de69c22b0
@ -2391,7 +2391,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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char buf[80], *ret;
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grid_type ggrid = INGRID(state,gx,gy) ? GRID(state,gx,gy) : 0;
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bool shift = button & MOD_SHFT, control = button & MOD_CTRL;
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button &= ~MOD_MASK;
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button = STRIP_BUTTON_MODIFIERS(button);
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if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
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if (!INGRID(state, gx, gy)) return MOVE_UNUSED;
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