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Refactor button & ~MOD_MASK' as
STRIP_BUTTON_MODIFIERS(button)'.
This refactors all instances of bitwise-ANDs with `~MOD_MASK'. There is a handful of more complex instances I left unchanged (in cube.c, midend.c, and twiddle.c), since those AND with `~MOD_MASK | MOD_NUM_KEYPAD' or similar. I don't think it's worth writing a macro for those cases. Also document this new macro's usage in devel.but.
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committed by
Simon Tatham

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devel.but
12
devel.but
@ -1161,8 +1161,10 @@ input probably just wants to treat the numeric keypad as numbers).
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\dt \cw{MOD_MASK}
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\dd This mask is the bitwise OR of all the available modifiers; you
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can bitwise-AND with \cw{~MOD_MASK} to strip all the modifiers off
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any input value.
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can bitwise-AND with \cw{~MOD_MASK} to strip all the modifiers off any
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input value; as this is a common operation, the
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\cw{STRIP_BUTTON_MODIFIERS()} macro can do this for you (see
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\k{utils-strip-button-modifiers}).
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\S{backend-execute-move} \cw{execute_move()}
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@ -5322,6 +5324,12 @@ many domino tilings of the same grid.
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The returned array is delivered in \c{grid}.
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\S{utils-strip-button-modifiers} \cw{STRIP_BUTTON_MODIFIERS()}
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This macro, defined in the main Puzzles header file, strips the
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modifier flags from the key code passed as an argument. It is
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equivalent to a bitwise-AND with \cw{~MOD_MASK}.
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\C{writing} How to write a new puzzle
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This chapter gives a guide to how to actually write a new puzzle:
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