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Refactor button & ~MOD_MASK' as
STRIP_BUTTON_MODIFIERS(button)'.
This refactors all instances of bitwise-ANDs with `~MOD_MASK'. There is a handful of more complex instances I left unchanged (in cube.c, midend.c, and twiddle.c), since those AND with `~MOD_MASK | MOD_NUM_KEYPAD' or similar. I don't think it's worth writing a macro for those cases. Also document this new macro's usage in devel.but.
This commit is contained in:

committed by
Simon Tatham

parent
c010ca122f
commit
5de69c22b0
2
rect.c
2
rect.c
@ -2394,7 +2394,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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bool startdrag = false, enddrag = false, active = false, erasing = false;
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char buf[80], *ret;
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button &= ~MOD_MASK;
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button = STRIP_BUTTON_MODIFIERS(button);
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coord_round(FROMCOORD((float)x), FROMCOORD((float)y), &xc, &yc);
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