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Refactor button & ~MOD_MASK' as
STRIP_BUTTON_MODIFIERS(button)'.
This refactors all instances of bitwise-ANDs with `~MOD_MASK'. There is a handful of more complex instances I left unchanged (in cube.c, midend.c, and twiddle.c), since those AND with `~MOD_MASK | MOD_NUM_KEYPAD' or similar. I don't think it's worth writing a macro for those cases. Also document this new macro's usage in devel.but.
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committed by
Simon Tatham

parent
c010ca122f
commit
5de69c22b0
@ -1530,7 +1530,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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char buf[80];
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bool shift_or_control = button & (MOD_SHFT | MOD_CTRL);
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button &= ~MOD_MASK;
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button = STRIP_BUTTON_MODIFIERS(button);
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if (x >= 0 && x < ds->order && y >= 0 && y < ds->order && IS_MOUSE_DOWN(button)) {
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if (oy - COORD(y) > TILE_SIZE && ox - COORD(x) > TILE_SIZE)
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