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Tracks: add reverse neighbour deduction in hard mode.
This is the contrapositive of the deduction introduced in the previous commit. Previously I said: a square A can have some edges blocked in such a way that you know it can't be filled without a particular one of its neighbours B also being filled. And then, if you know the row containing A and B only has one filled square left to find, then it can't be A. This commit adds the obvious followup: if you know the row only has one _empty_ square left, then for the same reason, it can't be B! I'm putting this in at the new Hard difficulty, mostly out of guesswork rather than rigorous play-testing, because I don't remember ever having _observed_ myself making this deduction in the past. I'm open to changing the settings if someone has a good argument for it.
This commit is contained in:
66
tracks.c
66
tracks.c
@ -1200,21 +1200,27 @@ static int solve_check_loose_ends(game_state *state)
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return did;
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}
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static bool solve_check_neighbours_count(
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game_state *state, int start, int step, int n, int clueindex)
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static void solve_check_neighbours_count(
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game_state *state, int start, int step, int n, int clueindex,
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bool *onefill, bool *oneempty)
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{
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int to_fill = state->numbers->numbers[clueindex];
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int to_empty = n - to_fill;
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int i;
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for (i = 0; i < n; i++) {
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int p = start + i*step;
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if (state->sflags[p] & S_TRACK)
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to_fill--;
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if (state->sflags[p] & S_NOTRACK)
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to_empty--;
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}
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return (to_fill == 1);
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*onefill = (to_fill == 1);
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*oneempty = (to_empty == 1);
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}
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static int solve_check_neighbours_try(game_state *state, int x, int y,
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int X, int Y, unsigned dir,
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int X, int Y, bool onefill,
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bool oneempty, unsigned dir,
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const char *what)
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{
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int w = state->p.w, p = y*w+x, P = Y*w+X;
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@ -1230,7 +1236,8 @@ static int solve_check_neighbours_try(game_state *state, int x, int y,
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* row/column says that there's only one track square left to
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* place, it can't be p, because P would have to be one too,
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* violating the clue. So in that situation we can mark p as
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* unfilled.
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* unfilled. Conversely, if there's only one _non_-track square
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* left to place, it can't be P, so we can mark P as filled.
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*/
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if ((state->sflags[p] | state->sflags[P]) & (S_TRACK | S_NOTRACK))
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@ -1241,36 +1248,57 @@ static int solve_check_neighbours_try(game_state *state, int x, int y,
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if (possible_exits_except_dir >= 2)
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return 0; /* square p need not connect to P, even if it is filled */
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/* OK, now we know that if p is filled, P must be filled too.
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* But at most one of them can be filled, so it can't be p. */
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state->sflags[p] |= S_NOTRACK;
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solverdebug(("square (%d,%d) -> NOTRACK: otherwise, that and (%d,%d) "
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"would make too many TRACK in %s", x, y, X, Y, what));
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return 1;
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/* OK, now we know that if p is filled, P must be filled too. */
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int did = 0;
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if (onefill) {
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/* But at most one of them can be filled, so it can't be p. */
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state->sflags[p] |= S_NOTRACK;
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solverdebug(("square (%d,%d) -> NOTRACK: otherwise, that and (%d,%d) "
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"would make too many TRACK in %s", x, y, X, Y, what));
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did++;
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}
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if (oneempty) {
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/* Alternatively, at least one of them _must_ be filled, so P
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* must be. */
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state->sflags[P] |= S_TRACK;
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solverdebug(("square (%d,%d) -> TRACK: otherwise, that and (%d,%d) "
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"would make too many NOTRACK in %s", X, Y, x, y, what));
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did++;
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}
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return did;
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}
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static int solve_check_neighbours(game_state *state)
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static int solve_check_neighbours(game_state *state, bool both_ways)
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{
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int w = state->p.w, h = state->p.h, x, y, did = 0;
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bool onefill, oneempty;
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for (x = 0; x < w; x++) {
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if (!solve_check_neighbours_count(state, x, w, h, x))
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solve_check_neighbours_count(state, x, w, h, x, &onefill, &oneempty);
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if (!both_ways)
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oneempty = false; /* disable the harder version of the deduction */
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if (!onefill && !oneempty)
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continue;
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for (y = 0; y+1 < h; y++) {
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did += solve_check_neighbours_try(state, x, y, x, y+1,
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D, "column");
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onefill, oneempty, D, "column");
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did += solve_check_neighbours_try(state, x, y+1, x, y,
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U, "column");
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onefill, oneempty, U, "column");
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}
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}
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for (y = 0; y < h; y++) {
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if (!solve_check_neighbours_count(state, y*w, 1, w, w+y))
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solve_check_neighbours_count(state, y*w, 1, w, w+y,
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&onefill, &oneempty);
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if (!both_ways)
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oneempty = false; /* disable the harder version of the deduction */
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if (!onefill && !oneempty)
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continue;
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for (x = 0; x+1 < w; x++) {
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did += solve_check_neighbours_try(state, x, y, x+1, y,
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R, "row");
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onefill, oneempty, R, "row");
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did += solve_check_neighbours_try(state, x+1, y, x, y,
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L, "row");
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onefill, oneempty, L, "row");
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}
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}
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return did;
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@ -1556,7 +1584,7 @@ static int tracks_solve(game_state *state, int diff, int *max_diff_out)
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TRY(DIFF_TRICKY, solve_check_single(state));
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TRY(DIFF_TRICKY, solve_check_loose_ends(state));
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TRY(DIFF_TRICKY, solve_check_neighbours(state));
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TRY(DIFF_TRICKY, solve_check_neighbours(state, false));
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TRY(DIFF_HARD, solve_check_neighbours(state, true));
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TRY(DIFF_HARD, solve_check_bridge_parity(state, sc));
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