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Patch from James H to centralise some generally useful cursor-
handling functionality into misc.c. [originally from svn r8176]
This commit is contained in:
6
flip.c
6
flip.c
@ -905,8 +905,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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int w = state->w, h = state->h, wh = w * h;
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char buf[80], *nullret = NULL;
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if (button == LEFT_BUTTON || button == CURSOR_SELECT ||
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button == ' ' || button == '\r' || button == '\n') {
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if (button == LEFT_BUTTON || IS_CURSOR_SELECT(button)) {
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int tx, ty;
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if (button == LEFT_BUTTON) {
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tx = FROMCOORD(x), ty = FROMCOORD(y);
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@ -936,8 +935,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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}
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}
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}
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else if (button == CURSOR_UP || button == CURSOR_DOWN ||
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button == CURSOR_RIGHT || button == CURSOR_LEFT) {
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else if (IS_CURSOR_MOVE(button)) {
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int dx = 0, dy = 0;
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switch (button) {
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case CURSOR_UP: dy = -1; break;
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