Patch from James H to centralise some generally useful cursor-

handling functionality into misc.c.

[originally from svn r8176]
This commit is contained in:
Simon Tatham
2008-09-13 18:26:53 +00:00
parent fe1b91ac49
commit 5ead207060
7 changed files with 112 additions and 12 deletions

6
flip.c
View File

@ -905,8 +905,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
int w = state->w, h = state->h, wh = w * h;
char buf[80], *nullret = NULL;
if (button == LEFT_BUTTON || button == CURSOR_SELECT ||
button == ' ' || button == '\r' || button == '\n') {
if (button == LEFT_BUTTON || IS_CURSOR_SELECT(button)) {
int tx, ty;
if (button == LEFT_BUTTON) {
tx = FROMCOORD(x), ty = FROMCOORD(y);
@ -936,8 +935,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
}
}
}
else if (button == CURSOR_UP || button == CURSOR_DOWN ||
button == CURSOR_RIGHT || button == CURSOR_LEFT) {
else if (IS_CURSOR_MOVE(button)) {
int dx = 0, dy = 0;
switch (button) {
case CURSOR_UP: dy = -1; break;