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Patch from James H to centralise some generally useful cursor-
handling functionality into misc.c. [originally from svn r8176]
This commit is contained in:
@ -1277,8 +1277,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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if (button == RIGHT_BUTTON || button == LEFT_BUTTON) {
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tx = FROMCOORD(x); ty= FROMCOORD(y);
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} else if (button == CURSOR_UP || button == CURSOR_DOWN ||
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button == CURSOR_LEFT || button == CURSOR_RIGHT) {
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} else if (IS_CURSOR_MOVE(button)) {
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int dx = 0, dy = 0;
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ui->displaysel = 1;
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dx = (button == CURSOR_LEFT) ? -1 : ((button == CURSOR_RIGHT) ? +1 : 0);
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@ -1286,8 +1285,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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ui->xsel = (ui->xsel + state->params.w + dx) % state->params.w;
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ui->ysel = (ui->ysel + state->params.h + dy) % state->params.h;
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return ret;
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} else if (button == CURSOR_SELECT || button == ' ' || button == '\r' ||
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button == '\n') {
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} else if (IS_CURSOR_SELECT(button)) {
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ui->displaysel = 1;
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tx = ui->xsel;
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ty = ui->ysel;
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@ -1299,7 +1297,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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if (COL(state, tx, ty) == 0) return NULL;
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if (ISSEL(ui,tx,ty)) {
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if (button == RIGHT_BUTTON)
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if (button == RIGHT_BUTTON || button == CURSOR_SELECT2)
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sel_clear(ui, state);
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else
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ret = sel_movedesc(ui, state);
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