Kyle Brazell points out that the completion checker considers a

region valid if it has _a_ dot at its centre of symmetry, even if
that dot isn't actually within the region in question.

[originally from svn r7407]
This commit is contained in:
Simon Tatham
2007-03-23 18:08:21 +00:00
parent 02cd67ecb6
commit 5fb108db00

View File

@ -2622,10 +2622,16 @@ static int check_complete(game_state *state, int *dsf, int *colours)
*/
for (i = 0; i < w*h; i++)
if (sqdata[i].valid) {
sqdata[i].cx = sqdata[i].minx + sqdata[i].maxx + 1;
sqdata[i].cy = sqdata[i].miny + sqdata[i].maxy + 1;
int cx, cy;
cx = sqdata[i].cx = sqdata[i].minx + sqdata[i].maxx + 1;
cy = sqdata[i].cy = sqdata[i].miny + sqdata[i].maxy + 1;
if (!(SPACE(state, sqdata[i].cx, sqdata[i].cy).flags & F_DOT))
sqdata[i].valid = FALSE; /* no dot at centre of symmetry */
if (dsf_canonify(dsf, (cy-1)/2*w+(cx-1)/2) != i ||
dsf_canonify(dsf, (cy)/2*w+(cx-1)/2) != i ||
dsf_canonify(dsf, (cy-1)/2*w+(cx)/2) != i ||
dsf_canonify(dsf, (cy)/2*w+(cx)/2) != i)
sqdata[i].valid = FALSE; /* dot at cx,cy isn't ours */
if (SPACE(state, sqdata[i].cx, sqdata[i].cy).flags & F_DOT_BLACK)
sqdata[i].colour = 2;
else