Add a request_keys() function with a midend wrapper.

This function gives the front end a way to find out what keys the back
end requires; and as such it is mostly useful for ports without a
keyboard. It is based on changes originally found in Chris Boyle's
Android port, though some modifications were needed to make it more
flexible.
This commit is contained in:
Franklin Wei
2018-04-17 16:18:16 -04:00
committed by Simon Tatham
parent 3d04dd3335
commit 60a929a250
45 changed files with 315 additions and 0 deletions

45
misc.c
View File

@ -21,6 +21,15 @@ void free_cfg(config_item *cfg)
sfree(cfg);
}
void free_keys(key_label *keys, int nkeys)
{
int i;
for(i = 0; i < nkeys; i++)
sfree(keys->label);
sfree(keys);
}
/*
* The Mines (among others) game descriptions contain the location of every
* mine, and can therefore be used to cheat.
@ -393,4 +402,40 @@ void copy_left_justified(char *buf, size_t sz, const char *str)
buf[sz - 1] = 0;
}
/* Returns a dynamically allocated label for a generic button.
* Game-specific buttons should go into the `label' field of key_label
* instead. */
char *button2label(int button)
{
/* check if it's a keyboard button */
if(('A' <= button && button <= 'Z') ||
('a' <= button && button <= 'z') ||
('0' <= button && button <= '9') )
{
char str[2] = { button, '\0' };
return dupstr(str);
}
switch(button)
{
case CURSOR_UP:
return dupstr("Up");
case CURSOR_DOWN:
return dupstr("Down");
case CURSOR_LEFT:
return dupstr("Left");
case CURSOR_RIGHT:
return dupstr("Right");
case CURSOR_SELECT:
return dupstr("Select");
case '\b':
return dupstr("Clear");
default:
fatal("unknown generic key");
}
/* should never get here */
return NULL;
}
/* vim: set shiftwidth=4 tabstop=8: */