Add a request_keys() function with a midend wrapper.

This function gives the front end a way to find out what keys the back
end requires; and as such it is mostly useful for ports without a
keyboard. It is based on changes originally found in Chris Boyle's
Android port, though some modifications were needed to make it more
flexible.
This commit is contained in:
Franklin Wei
2018-04-17 16:18:16 -04:00
committed by Simon Tatham
parent 3d04dd3335
commit 60a929a250
45 changed files with 315 additions and 0 deletions

View File

@ -1314,6 +1314,26 @@ void num2grid(int num, int width, int height, int *x, int *y) {
return;
}
static key_label *game_request_keys(const game_params *params, int *nkeys)
{
key_label *keys = snewn(4, key_label);
*nkeys = 4;
keys[0].button = 'G';
keys[0].label = dupstr("Ghost");
keys[1].button = 'V';
keys[1].label = dupstr("Vampire");
keys[2].button = 'Z';
keys[2].label = dupstr("Zombie");
keys[3].button = '\b';
keys[3].label = NULL;
return keys;
}
static game_state *new_game(midend *me, const game_params *params,
const char *desc)
{
@ -2716,6 +2736,7 @@ const struct game thegame = {
free_ui,
encode_ui,
decode_ui,
game_request_keys,
game_changed_state,
interpret_move,
execute_move,