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js: Convert menus to use semantically appropriate HTML elements
Presets are now radio buttons with labels, and menu items that take actions are now buttons. The <li> representing each menu item is now a thin wrapper around another element: a <label> for radio buttons, a <button> for other buttons, and a <div> for submenu headings. All of the things that previously applied to the <li> now apply to that inner element instead. This means that presets can now use the standard "checked" attribute to indicate which one is selected, and buttons can be disabled using the standard "disabled" attribute. It also means that we can query and set the state of all the presets at once through their RadioNodeList. I think this should also make the menus more accessible, and make it easier to make them keyboard-controllable.
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100
html/jspage.pl
100
html/jspage.pl
@ -94,37 +94,43 @@ EOF
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#gamemenu ul li {
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/* Add a little mild text formatting */
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font-weight: bold; font-size: 0.8em;
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/* Line height and padding appropriate to top-level menu items */
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padding-left: 0.75em; padding-right: 0.75em;
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padding-top: 0.2em; padding-bottom: 0.2em;
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margin: 0;
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/* Suppress the text-selection I-beam pointer */
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cursor: default;
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/* Surround each menu item with a border. */
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border: 1px solid rgb(180,180,180);
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/* Arrange that the borders of each item overlap the ones next to it. */
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margin: -0.5px;
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}
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#gamemenu ul li.disabled {
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/* Grey out menu items with the "disabled" class */
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color: rgba(0,0,0,0.5);
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}
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#gamemenu ul li.separator {
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color: transparent;
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border: 0;
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}
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#gamemenu ul li:hover {
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/* When the mouse is over a menu item, highlight it */
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background: rgba(0,0,0,0.3);
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/* Set position:relative, so that if this item has a submenu it can
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* position itself relative to the parent item. */
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position: relative;
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}
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#gamemenu ul li.disabled:hover {
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#gamemenu ul li.separator {
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width: 1.5em;
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color: transparent;
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border: 0;
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}
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/* The interactive contents of menu items are their child elements. */
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#gamemenu ul li > * {
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/* Line height and padding appropriate to top-level menu items */
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padding-left: 0.75em; padding-right: 0.75em;
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padding-top: 0.2em; padding-bottom: 0.2em;
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margin: 0;
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display: block;
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}
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#gamemenu ul :disabled {
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/* Grey out disabled buttons */
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color: rgba(0,0,0,0.5);
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}
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#gamemenu ul li > :hover {
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/* When the mouse is over a menu item, highlight it */
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background: rgba(0,0,0,0.3);
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}
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#gamemenu ul li > :disabled:hover {
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/* Disabled menu items don't get a highlight on mouse hover */
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background: inherit;
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}
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@ -183,7 +189,7 @@ EOF
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left: inherit; right: 100%;
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}
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#gamemenu ul li:hover > ul {
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#gamemenu ul li:hover > * > ul {
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/* Last but by no means least, the all-important line that makes
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* submenus be displayed! Any <ul> whose parent <li> is being
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* hovered over gets display:flex overriding the display:none
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@ -191,13 +197,35 @@ EOF
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display: flex;
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}
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#gamemenu button {
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/* Menu items that trigger an action. We put some effort into
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* removing the default button styling. */
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appearance: none;
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font: inherit;
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padding: initial;
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color: inherit;
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background: initial;
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border: initial;
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text-align: inherit;
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width: 100%;
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}
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#gamemenu .tick {
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/* The tick next to a menu item, or its unselected equivalent. */
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/* The tick at the start of a menu item, or its unselected equivalent.
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* This is represented by an <input type="radio">, so we put some
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* effort into overriding the default style. */
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appearance: none;
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margin: initial;
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font: inherit;
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padding-right: 0.5em;
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color: transparent;
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}
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#gamemenu .tick.selected {
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#gamemenu .tick::before {
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content: "\\2713";
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}
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#gamemenu .tick:checked {
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/* Tick for a selected menu entry. */
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color: inherit;
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}
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@ -284,20 +312,20 @@ ${unfinishedpara}
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<hr>
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<div id="puzzle" style="display: none">
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<div id="gamemenu"><ul><li>Game...<ul
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><li id="specific">Enter game ID</li
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><li id="random">Enter random seed</li
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><li id="save">Download save file</li
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><li id="load">Upload save file</li
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></ul></li
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><li>Type...<ul id="gametype"></ul></li
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<form id="gamemenu"><ul><li><div>Game...<ul
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><li><button type="button" id="specific">Enter game ID</button></li
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><li><button type="button" id="random">Enter random seed</button></li
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><li><button type="button" id="save">Download save file</button></li
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><li><button type="button" id="load">Upload save file</button></li
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></ul></div></li
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><li><div>Type...<ul id="gametype"></ul></div></li
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><li class="separator"></li
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><li id="new" class="afterseparator">New<span class="verbiage"> game</span></li
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><li id="restart">Restart<span class="verbiage"> game</span></li
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><li id="undo">Undo<span class="verbiage"> move</span></li
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><li id="redo">Redo<span class="verbiage"> move</span></li
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><li id="solve">Solve<span class="verbiage"> game</span></li
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></ul></div>
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><li class="afterseparator"><button type="button" id="new">New<span class="verbiage"> game</span></button></li
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><li><button type="button" id="restart">Restart<span class="verbiage"> game</span></button></li
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><li><button type="button" id="undo">Undo<span class="verbiage"> move</span></button></li
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><li><button type="button" id="redo">Redo<span class="verbiage"> move</span></button></li
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><li><button type="button" id="solve">Solve<span class="verbiage"> game</span></button></li
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></ul></form>
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<div align=center>
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<div id="resizable">
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<canvas id="puzzlecanvas" width="1px" height="1px" tabindex="1">
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