From James Harvey (via a period of collaborative polishing), a patch

to add two kinds of Penrose tiling to the grid types supported by
Loopy.

This has involved a certain amount of infrastructure work, because of
course the whole point of Penrose tilings is that they don't have to
be the same every time: so now grid.c has grown the capacity to
describe its grids as strings, and reconstitute them from those string
descriptions. Hence a Penrose Loopy game description consists of a
string identifying a particular piece of Penrose tiling, followed by
the normal Loopy clue encoding.

All the existing grid types decline to provide a grid description
string, so their Loopy game descriptions have not changed encoding.

[originally from svn r9159]
This commit is contained in:
Simon Tatham
2011-04-24 09:10:52 +00:00
parent f390d0d7ff
commit 62c20496bf
6 changed files with 1590 additions and 177 deletions

821
grid.c

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