Remove the MD5-based manifest file system.

A long time ago, it seemed like a good idea to arrange that binaries
of my puzzles would automatically cease to identify themselves as a
particular upstream version number if any changes were made to the
source code, so that if someone made a local tweak and distributed the
result then I wouldn't get blamed for the results. Since then I've
decided the whole idea is more trouble than it's worth, so I'm
retiring it completely.

[originally from svn r10264]
This commit is contained in:
Simon Tatham
2014-09-24 10:33:22 +00:00
parent 2ebbdbf2a5
commit 64ceaf03b3
4 changed files with 6 additions and 122 deletions

View File

@ -14,6 +14,10 @@ in puzzles do rm configure.ac~
in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> puzzles.but
in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> devel.but
# Write out a version.h that contains the real version number.
in puzzles do echo '/* Generated by automated build script */' > version.h
in puzzles do echo '$#define VER "Version $(Version)"' >> version.h
# First build some local binaries, to run the icon build.
in puzzles do perl mkfiles.pl -U
in puzzles do make