draw_polygon() and draw_circle() have always had a portability

constraint: because some front ends interpret `draw filled shape' to
mean `including its boundary' while others interpret it to mean `not
including its boundary' (and X seems to vacillate between the two
opinions as it moves around the shape!), you MUST NOT draw a filled
shape only. You can fill in one colour and outline in another, you
can fill or outline in the same colour, or you can just outline, but
just filling is a no-no.

This leads to a _lot_ of double calls to these functions, so I've
changed the interface. draw_circle() and draw_polygon() now each
take two colour arguments, a fill colour (which can be -1 for none)
and an outline colour (which must be valid). This should simplify
code in the game back ends, while also reducing the possibility for
coding error.

[originally from svn r6047]
This commit is contained in:
Simon Tatham
2005-07-03 09:35:29 +00:00
parent 8dd7ee3007
commit 64e114cce1
16 changed files with 106 additions and 113 deletions

12
cube.c
View File

@ -1568,9 +1568,9 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
+ ds->oy);
}
draw_polygon(fe, coords, state->squares[i].npoints, TRUE,
state->squares[i].blue ? COL_BLUE : COL_BACKGROUND);
draw_polygon(fe, coords, state->squares[i].npoints, FALSE, COL_BORDER);
draw_polygon(fe, coords, state->squares[i].npoints,
state->squares[i].blue ? COL_BLUE : COL_BACKGROUND,
COL_BORDER);
}
/*
@ -1650,9 +1650,9 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
continue;
}
draw_polygon(fe, coords, poly->order, TRUE,
state->facecolours[i] ? COL_BLUE : COL_BACKGROUND);
draw_polygon(fe, coords, poly->order, FALSE, COL_BORDER);
draw_polygon(fe, coords, poly->order,
state->facecolours[i] ? COL_BLUE : COL_BACKGROUND,
COL_BORDER);
}
sfree(poly);

View File

@ -654,13 +654,11 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
coords[3] = y;
coords[4] = x;
coords[5] = y + TILE_SIZE - 1;
draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
coords[0] = x;
coords[1] = y;
draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
@ -709,13 +707,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
}

3
flip.c
View File

@ -1059,8 +1059,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
if (animtime < 0.5)
colour = COL_WRONG + COL_RIGHT - colour;
draw_polygon(fe, coords, 4, TRUE, colour);
draw_polygon(fe, coords, 4, FALSE, COL_GRID);
draw_polygon(fe, coords, 4, colour, COL_GRID);
}
/*

29
gtk.c
View File

@ -348,7 +348,7 @@ void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
}
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour)
int fillcolour, int outlinecolour)
{
GdkPoint *points = snewn(npoints, GdkPoint);
int i;
@ -358,19 +358,32 @@ void draw_polygon(frontend *fe, int *coords, int npoints,
points[i].y = coords[i*2+1];
}
gdk_gc_set_foreground(fe->gc, &fe->colours[colour]);
gdk_draw_polygon(fe->pixmap, fe->gc, fill, points, npoints);
if (fillcolour >= 0) {
gdk_gc_set_foreground(fe->gc, &fe->colours[fillcolour]);
gdk_draw_polygon(fe->pixmap, fe->gc, TRUE, points, npoints);
}
assert(outlinecolour >= 0);
gdk_gc_set_foreground(fe->gc, &fe->colours[outlinecolour]);
gdk_draw_polygon(fe->pixmap, fe->gc, FALSE, points, npoints);
sfree(points);
}
void draw_circle(frontend *fe, int cx, int cy, int radius,
int fill, int colour)
int fillcolour, int outlinecolour)
{
gdk_gc_set_foreground(fe->gc, &fe->colours[colour]);
gdk_draw_arc(fe->pixmap, fe->gc, fill,
cx - radius, cy - radius,
2 * radius, 2 * radius, 0, 360 * 64);
if (fillcolour >= 0) {
gdk_gc_set_foreground(fe->gc, &fe->colours[fillcolour]);
gdk_draw_arc(fe->pixmap, fe->gc, TRUE,
cx - radius, cy - radius,
2 * radius, 2 * radius, 0, 360 * 64);
}
assert(outlinecolour >= 0);
gdk_gc_set_foreground(fe->gc, &fe->colours[outlinecolour]);
gdk_draw_arc(fe->pixmap, fe->gc, FALSE,
cx - radius, cy - radius,
2 * radius, 2 * radius, 0, 360 * 64);
}
struct blitter {

View File

@ -1021,8 +1021,8 @@ static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy,
draw_rect(fe, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2,
COL_BACKGROUND);
if (PEGRAD > 0) {
draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 1, COL_EMPTY + col);
draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 0, COL_EMPTY + col);
draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD,
COL_EMPTY + col, COL_EMPTY + col);
} else
draw_rect(fe, cx, cy, PEGSZ, PEGSZ, COL_EMPTY + col);
draw_update(fe, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2);
@ -1030,7 +1030,7 @@ static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy,
static void draw_cursor(frontend *fe, game_drawstate *ds, int x, int y)
{
draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+CGAP, 0, COL_CURSOR);
draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+CGAP, -1, COL_CURSOR);
draw_update(fe, x-CGAP, y-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2);
}
@ -1129,8 +1129,7 @@ static void hint_redraw(frontend *fe, game_drawstate *ds, int guess,
rowy += HINTOFF;
}
if (HINTRAD > 0) {
draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 1, col);
draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 0, col);
draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, col, col);
} else {
draw_rect(fe, rowx, rowy, HINTSZ, HINTSZ, col);
}

24
mines.c
View File

@ -2751,13 +2751,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
coords[3] = y;
coords[4] = x;
coords[5] = y + TILE_SIZE - 1;
draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT ^ hl);
draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT ^ hl);
draw_polygon(fe, coords, 3, COL_LOWLIGHT ^ hl, COL_LOWLIGHT ^ hl);
coords[0] = x;
coords[1] = y;
draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT ^ hl);
draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT ^ hl);
draw_polygon(fe, coords, 3, COL_HIGHLIGHT ^ hl,
COL_HIGHLIGHT ^ hl);
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
@ -2778,14 +2777,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
SETCOORD(3, 0.25, 0.8);
SETCOORD(4, 0.55, 0.7);
SETCOORD(5, 0.55, 0.35);
draw_polygon(fe, coords, 6, TRUE, COL_FLAGBASE);
draw_polygon(fe, coords, 6, FALSE, COL_FLAGBASE);
draw_polygon(fe, coords, 6, COL_FLAGBASE, COL_FLAGBASE);
SETCOORD(0, 0.6, 0.2);
SETCOORD(1, 0.6, 0.5);
SETCOORD(2, 0.2, 0.35);
draw_polygon(fe, coords, 3, TRUE, COL_FLAG);
draw_polygon(fe, coords, 3, FALSE, COL_FLAG);
draw_polygon(fe, coords, 3, COL_FLAG, COL_FLAG);
#undef SETCOORD
} else if (v == -3) {
@ -2863,8 +2860,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
xdy = -tdy;
}
draw_polygon(fe, coords, 5*4, TRUE, COL_MINE);
draw_polygon(fe, coords, 5*4, FALSE, COL_MINE);
draw_polygon(fe, coords, 5*4, COL_MINE, COL_MINE);
draw_rect(fe, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
}
@ -2929,13 +2925,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
coords[9] = COORD(state->h) + OUTER_HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
}
@ -3091,7 +3085,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour) {}
int fillcolour, int outlinecolour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}

3
net.c
View File

@ -2405,8 +2405,7 @@ static void draw_tile(frontend *fe, game_state *state, game_drawstate *ds,
points[i+1] = by+(int)(cy+ty);
}
draw_polygon(fe, points, 4, TRUE, col);
draw_polygon(fe, points, 4, FALSE, COL_WIRE);
draw_polygon(fe, points, 4, col, COL_WIRE);
}
/*

View File

@ -1436,8 +1436,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
points[i+1] = by+(int)(cy+ey);
}
draw_polygon(fe, points, 4, TRUE, col);
draw_polygon(fe, points, 4, FALSE, COL_WIRE);
draw_polygon(fe, points, 4, col, COL_WIRE);
}
/*
@ -1533,8 +1532,7 @@ static void draw_arrow(frontend *fe, game_drawstate *ds,
POINT(5, 3 * TILE_SIZE / 8, TILE_SIZE / 2); /* left concave */
POINT(6, TILE_SIZE / 4, TILE_SIZE / 2); /* left corner */
draw_polygon(fe, coords, 7, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 7, FALSE, COL_TEXT);
draw_polygon(fe, coords, 7, COL_LOWLIGHT, COL_TEXT);
}
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,

32
osx.m
View File

@ -1216,16 +1216,13 @@ struct frontend {
* Drawing routines called by the midend.
*/
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour)
int fillcolour, int outlinecolour)
{
NSBezierPath *path = [NSBezierPath bezierPath];
int i;
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
assert(colour >= 0 && colour < fe->ncolours);
[fe->colours[colour] set];
for (i = 0; i < npoints; i++) {
NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
if (i == 0)
@ -1236,30 +1233,37 @@ void draw_polygon(frontend *fe, int *coords, int npoints,
[path closePath];
if (fill)
if (fillcolour >= 0) {
assert(fillcolour >= 0 && fillcolour < fe->ncolours);
[fe->colours[fillcolour] set];
[path fill];
else
[path stroke];
}
assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
[fe->colours[outlinecolour] set];
[path stroke];
}
void draw_circle(frontend *fe, int cx, int cy, int radius,
int fill, int colour)
int fillcolour, int outlinecolour)
{
NSBezierPath *path = [NSBezierPath bezierPath];
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
assert(colour >= 0 && colour < fe->ncolours);
[fe->colours[colour] set];
[path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
radius:radius startAngle:0.0 endAngle:360.0];
[path closePath];
if (fill)
if (fillcolour >= 0) {
assert(fillcolour >= 0 && fillcolour < fe->ncolours);
[fe->colours[fillcolour] set];
[path fill];
else
[path stroke];
}
assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
[fe->colours[outlinecolour] set];
[path stroke];
}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
{

View File

@ -1215,8 +1215,6 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
int align, int colour, char *text) {}
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}

View File

@ -136,9 +136,9 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour);
int fillcolour, int outlinecolour);
void draw_circle(frontend *fe, int cx, int cy, int radius,
int fill, int colour);
int fillcolour, int outlinecolour);
void clip(frontend *fe, int x, int y, int w, int h);
void unclip(frontend *fe);
void start_draw(frontend *fe);

View File

@ -883,13 +883,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = 1;
}

View File

@ -778,13 +778,11 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
coords[3] = y;
coords[4] = x;
coords[5] = y + TILE_SIZE - 1;
draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
coords[0] = x;
coords[1] = y;
draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
@ -816,8 +814,7 @@ static void draw_arrow(frontend *fe, game_drawstate *ds,
POINT(5, 3 * TILE_SIZE / 8, TILE_SIZE / 2); /* left concave */
POINT(6, TILE_SIZE / 4, TILE_SIZE / 2); /* left corner */
draw_polygon(fe, coords, 7, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 7, FALSE, COL_TEXT);
draw_polygon(fe, coords, 7, COL_LOWLIGHT, COL_TEXT);
}
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
@ -855,13 +852,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
/*
* Arrows for making moves.

4
solo.c
View File

@ -2215,7 +2215,7 @@ static void draw_number(frontend *fe, game_drawstate *ds, game_state *state,
coords[3] = cy;
coords[4] = cx;
coords[5] = cy+ch/2;
draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
}
/* new number needs drawing? */
@ -2438,7 +2438,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour) {}
int fillcolour, int outlinecolour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}

View File

@ -880,29 +880,29 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
coords[2] = x + TILE_SIZE - 1;
coords[3] = y;
rotate(coords+2, rot);
draw_polygon(fe, coords, 3, TRUE, rot ? rot->rc : COL_LOWLIGHT);
draw_polygon(fe, coords, 3, FALSE, rot ? rot->rc : COL_LOWLIGHT);
draw_polygon(fe, coords, 3, rot ? rot->rc : COL_LOWLIGHT,
rot ? rot->rc : COL_LOWLIGHT);
/* Bottom side. */
coords[2] = x;
coords[3] = y + TILE_SIZE - 1;
rotate(coords+2, rot);
draw_polygon(fe, coords, 3, TRUE, rot ? rot->bc : COL_LOWLIGHT);
draw_polygon(fe, coords, 3, FALSE, rot ? rot->bc : COL_LOWLIGHT);
draw_polygon(fe, coords, 3, rot ? rot->bc : COL_LOWLIGHT,
rot ? rot->bc : COL_LOWLIGHT);
/* Left side. */
coords[0] = x;
coords[1] = y;
rotate(coords+0, rot);
draw_polygon(fe, coords, 3, TRUE, rot ? rot->lc : COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, FALSE, rot ? rot->lc : COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, rot ? rot->lc : COL_HIGHLIGHT,
rot ? rot->lc : COL_HIGHLIGHT);
/* Top side. */
coords[2] = x + TILE_SIZE - 1;
coords[3] = y;
rotate(coords+2, rot);
draw_polygon(fe, coords, 3, TRUE, rot ? rot->tc : COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, FALSE, rot ? rot->tc : COL_HIGHLIGHT);
draw_polygon(fe, coords, 3, rot ? rot->tc : COL_HIGHLIGHT,
rot ? rot->tc : COL_HIGHLIGHT);
/*
* Now the main blank area in the centre of the tile.
@ -920,8 +920,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
coords[6] = x + TILE_SIZE - 1 - HIGHLIGHT_WIDTH;
coords[7] = y + HIGHLIGHT_WIDTH;
rotate(coords+6, rot);
draw_polygon(fe, coords, 4, TRUE, flash_colour);
draw_polygon(fe, coords, 4, FALSE, flash_colour);
draw_polygon(fe, coords, 4, flash_colour, flash_colour);
} else {
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
@ -967,8 +966,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
coords[4] = cx - displ * ydx;
coords[5] = cy - displ * ydy;
rotate(coords+4, rot);
draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT_GENTLE);
draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT_GENTLE);
draw_polygon(fe, coords, 3, COL_LOWLIGHT_GENTLE, COL_LOWLIGHT_GENTLE);
}
coords[0] = x + TILE_SIZE/2;
@ -1082,13 +1080,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
}

View File

@ -333,26 +333,28 @@ void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
}
void draw_circle(frontend *fe, int cx, int cy, int radius,
int fill, int colour)
int fillcolour, int outlinecolour)
{
if (fill) {
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
assert(outlinecolour >= 0);
if (fillcolour >= 0) {
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Ellipse(fe->hdc_bm, cx - radius, cy - radius,
cx + radius + 1, cy + radius + 1);
SelectObject(fe->hdc_bm, oldbrush);
SelectObject(fe->hdc_bm, oldpen);
} else {
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
Arc(fe->hdc_bm, cx - radius, cy - radius,
cx + radius + 1, cy + radius + 1,
cx - radius, cy, cx - radius, cy);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Arc(fe->hdc_bm, cx - radius, cy - radius,
cx + radius + 1, cy + radius + 1,
cx - radius, cy, cx - radius, cy);
SelectObject(fe->hdc_bm, oldpen);
}
}
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour)
int fillcolour, int outlinecolour)
{
POINT *pts = snewn(npoints+1, POINT);
int i;
@ -363,14 +365,16 @@ void draw_polygon(frontend *fe, int *coords, int npoints,
pts[i].y = coords[j*2+1];
}
if (fill) {
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
assert(outlinecolour >= 0);
if (fillcolour >= 0) {
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Polygon(fe->hdc_bm, pts, npoints);
SelectObject(fe->hdc_bm, oldbrush);
SelectObject(fe->hdc_bm, oldpen);
} else {
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Polyline(fe->hdc_bm, pts, npoints+1);
SelectObject(fe->hdc_bm, oldpen);
}