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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
draw_polygon() and draw_circle() have always had a portability
constraint: because some front ends interpret `draw filled shape' to mean `including its boundary' while others interpret it to mean `not including its boundary' (and X seems to vacillate between the two opinions as it moves around the shape!), you MUST NOT draw a filled shape only. You can fill in one colour and outline in another, you can fill or outline in the same colour, or you can just outline, but just filling is a no-no. This leads to a _lot_ of double calls to these functions, so I've changed the interface. draw_circle() and draw_polygon() now each take two colour arguments, a fill colour (which can be -1 for none) and an outline colour (which must be valid). This should simplify code in the game back ends, while also reducing the possibility for coding error. [originally from svn r6047]
This commit is contained in:
12
cube.c
12
cube.c
@ -1568,9 +1568,9 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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+ ds->oy);
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}
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draw_polygon(fe, coords, state->squares[i].npoints, TRUE,
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state->squares[i].blue ? COL_BLUE : COL_BACKGROUND);
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draw_polygon(fe, coords, state->squares[i].npoints, FALSE, COL_BORDER);
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draw_polygon(fe, coords, state->squares[i].npoints,
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state->squares[i].blue ? COL_BLUE : COL_BACKGROUND,
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COL_BORDER);
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}
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/*
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@ -1650,9 +1650,9 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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continue;
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}
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draw_polygon(fe, coords, poly->order, TRUE,
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state->facecolours[i] ? COL_BLUE : COL_BACKGROUND);
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draw_polygon(fe, coords, poly->order, FALSE, COL_BORDER);
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draw_polygon(fe, coords, poly->order,
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state->facecolours[i] ? COL_BLUE : COL_BACKGROUND,
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COL_BORDER);
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}
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sfree(poly);
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12
fifteen.c
12
fifteen.c
@ -654,13 +654,11 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
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coords[3] = y;
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coords[4] = x;
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coords[5] = y + TILE_SIZE - 1;
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draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
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coords[0] = x;
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coords[1] = y;
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draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
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draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
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draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
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draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
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TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
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@ -709,13 +707,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
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coords[6] = coords[8] + TILE_SIZE;
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coords[7] = coords[9] - TILE_SIZE;
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draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
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draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
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draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
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coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
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coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
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draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
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ds->started = TRUE;
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}
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3
flip.c
3
flip.c
@ -1059,8 +1059,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
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if (animtime < 0.5)
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colour = COL_WRONG + COL_RIGHT - colour;
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draw_polygon(fe, coords, 4, TRUE, colour);
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draw_polygon(fe, coords, 4, FALSE, COL_GRID);
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draw_polygon(fe, coords, 4, colour, COL_GRID);
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}
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/*
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29
gtk.c
29
gtk.c
@ -348,7 +348,7 @@ void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
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}
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void draw_polygon(frontend *fe, int *coords, int npoints,
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int fill, int colour)
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int fillcolour, int outlinecolour)
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{
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GdkPoint *points = snewn(npoints, GdkPoint);
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int i;
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@ -358,19 +358,32 @@ void draw_polygon(frontend *fe, int *coords, int npoints,
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points[i].y = coords[i*2+1];
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}
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gdk_gc_set_foreground(fe->gc, &fe->colours[colour]);
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gdk_draw_polygon(fe->pixmap, fe->gc, fill, points, npoints);
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if (fillcolour >= 0) {
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gdk_gc_set_foreground(fe->gc, &fe->colours[fillcolour]);
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gdk_draw_polygon(fe->pixmap, fe->gc, TRUE, points, npoints);
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}
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assert(outlinecolour >= 0);
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gdk_gc_set_foreground(fe->gc, &fe->colours[outlinecolour]);
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gdk_draw_polygon(fe->pixmap, fe->gc, FALSE, points, npoints);
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sfree(points);
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}
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void draw_circle(frontend *fe, int cx, int cy, int radius,
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int fill, int colour)
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int fillcolour, int outlinecolour)
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{
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gdk_gc_set_foreground(fe->gc, &fe->colours[colour]);
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gdk_draw_arc(fe->pixmap, fe->gc, fill,
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cx - radius, cy - radius,
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2 * radius, 2 * radius, 0, 360 * 64);
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if (fillcolour >= 0) {
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gdk_gc_set_foreground(fe->gc, &fe->colours[fillcolour]);
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gdk_draw_arc(fe->pixmap, fe->gc, TRUE,
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cx - radius, cy - radius,
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2 * radius, 2 * radius, 0, 360 * 64);
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}
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assert(outlinecolour >= 0);
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gdk_gc_set_foreground(fe->gc, &fe->colours[outlinecolour]);
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gdk_draw_arc(fe->pixmap, fe->gc, FALSE,
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cx - radius, cy - radius,
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2 * radius, 2 * radius, 0, 360 * 64);
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}
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struct blitter {
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9
guess.c
9
guess.c
@ -1021,8 +1021,8 @@ static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy,
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draw_rect(fe, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2,
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COL_BACKGROUND);
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if (PEGRAD > 0) {
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draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 1, COL_EMPTY + col);
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draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 0, COL_EMPTY + col);
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draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD,
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COL_EMPTY + col, COL_EMPTY + col);
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} else
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draw_rect(fe, cx, cy, PEGSZ, PEGSZ, COL_EMPTY + col);
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draw_update(fe, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2);
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@ -1030,7 +1030,7 @@ static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy,
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static void draw_cursor(frontend *fe, game_drawstate *ds, int x, int y)
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{
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draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+CGAP, 0, COL_CURSOR);
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draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+CGAP, -1, COL_CURSOR);
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draw_update(fe, x-CGAP, y-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2);
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}
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@ -1129,8 +1129,7 @@ static void hint_redraw(frontend *fe, game_drawstate *ds, int guess,
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rowy += HINTOFF;
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}
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if (HINTRAD > 0) {
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draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 1, col);
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draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 0, col);
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draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, col, col);
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} else {
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draw_rect(fe, rowx, rowy, HINTSZ, HINTSZ, col);
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}
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24
mines.c
24
mines.c
@ -2751,13 +2751,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
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coords[3] = y;
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coords[4] = x;
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coords[5] = y + TILE_SIZE - 1;
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draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT ^ hl);
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draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT ^ hl);
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draw_polygon(fe, coords, 3, COL_LOWLIGHT ^ hl, COL_LOWLIGHT ^ hl);
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coords[0] = x;
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coords[1] = y;
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draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT ^ hl);
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draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT ^ hl);
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draw_polygon(fe, coords, 3, COL_HIGHLIGHT ^ hl,
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COL_HIGHLIGHT ^ hl);
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draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
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TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
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@ -2778,14 +2777,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
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SETCOORD(3, 0.25, 0.8);
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SETCOORD(4, 0.55, 0.7);
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SETCOORD(5, 0.55, 0.35);
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draw_polygon(fe, coords, 6, TRUE, COL_FLAGBASE);
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draw_polygon(fe, coords, 6, FALSE, COL_FLAGBASE);
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draw_polygon(fe, coords, 6, COL_FLAGBASE, COL_FLAGBASE);
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SETCOORD(0, 0.6, 0.2);
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SETCOORD(1, 0.6, 0.5);
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SETCOORD(2, 0.2, 0.35);
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draw_polygon(fe, coords, 3, TRUE, COL_FLAG);
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draw_polygon(fe, coords, 3, FALSE, COL_FLAG);
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draw_polygon(fe, coords, 3, COL_FLAG, COL_FLAG);
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#undef SETCOORD
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} else if (v == -3) {
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@ -2863,8 +2860,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
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xdy = -tdy;
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}
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draw_polygon(fe, coords, 5*4, TRUE, COL_MINE);
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draw_polygon(fe, coords, 5*4, FALSE, COL_MINE);
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draw_polygon(fe, coords, 5*4, COL_MINE, COL_MINE);
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draw_rect(fe, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
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}
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@ -2929,13 +2925,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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coords[9] = COORD(state->h) + OUTER_HIGHLIGHT_WIDTH - 1;
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coords[6] = coords[8] + TILE_SIZE;
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coords[7] = coords[9] - TILE_SIZE;
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draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
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draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
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draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
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coords[1] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
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coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
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draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
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ds->started = TRUE;
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}
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@ -3091,7 +3085,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
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void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
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void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
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void draw_polygon(frontend *fe, int *coords, int npoints,
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int fill, int colour) {}
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int fillcolour, int outlinecolour) {}
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void clip(frontend *fe, int x, int y, int w, int h) {}
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void unclip(frontend *fe) {}
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void start_draw(frontend *fe) {}
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3
net.c
3
net.c
@ -2405,8 +2405,7 @@ static void draw_tile(frontend *fe, game_state *state, game_drawstate *ds,
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points[i+1] = by+(int)(cy+ty);
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}
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draw_polygon(fe, points, 4, TRUE, col);
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draw_polygon(fe, points, 4, FALSE, COL_WIRE);
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draw_polygon(fe, points, 4, col, COL_WIRE);
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}
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/*
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@ -1436,8 +1436,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
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points[i+1] = by+(int)(cy+ey);
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}
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draw_polygon(fe, points, 4, TRUE, col);
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draw_polygon(fe, points, 4, FALSE, COL_WIRE);
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draw_polygon(fe, points, 4, col, COL_WIRE);
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}
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/*
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@ -1533,8 +1532,7 @@ static void draw_arrow(frontend *fe, game_drawstate *ds,
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POINT(5, 3 * TILE_SIZE / 8, TILE_SIZE / 2); /* left concave */
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POINT(6, TILE_SIZE / 4, TILE_SIZE / 2); /* left corner */
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draw_polygon(fe, coords, 7, TRUE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 7, FALSE, COL_TEXT);
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draw_polygon(fe, coords, 7, COL_LOWLIGHT, COL_TEXT);
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}
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static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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|
32
osx.m
32
osx.m
@ -1216,16 +1216,13 @@ struct frontend {
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* Drawing routines called by the midend.
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*/
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void draw_polygon(frontend *fe, int *coords, int npoints,
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int fill, int colour)
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int fillcolour, int outlinecolour)
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{
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NSBezierPath *path = [NSBezierPath bezierPath];
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int i;
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[[NSGraphicsContext currentContext] setShouldAntialias:YES];
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assert(colour >= 0 && colour < fe->ncolours);
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[fe->colours[colour] set];
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for (i = 0; i < npoints; i++) {
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NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
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if (i == 0)
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@ -1236,30 +1233,37 @@ void draw_polygon(frontend *fe, int *coords, int npoints,
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[path closePath];
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if (fill)
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if (fillcolour >= 0) {
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assert(fillcolour >= 0 && fillcolour < fe->ncolours);
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[fe->colours[fillcolour] set];
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[path fill];
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else
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[path stroke];
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}
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assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
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[fe->colours[outlinecolour] set];
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[path stroke];
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}
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void draw_circle(frontend *fe, int cx, int cy, int radius,
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int fill, int colour)
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int fillcolour, int outlinecolour)
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{
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NSBezierPath *path = [NSBezierPath bezierPath];
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[[NSGraphicsContext currentContext] setShouldAntialias:YES];
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assert(colour >= 0 && colour < fe->ncolours);
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[fe->colours[colour] set];
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[path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
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radius:radius startAngle:0.0 endAngle:360.0];
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[path closePath];
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if (fill)
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if (fillcolour >= 0) {
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assert(fillcolour >= 0 && fillcolour < fe->ncolours);
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[fe->colours[fillcolour] set];
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[path fill];
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else
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[path stroke];
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}
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assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
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[fe->colours[outlinecolour] set];
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[path stroke];
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}
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void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
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{
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|
@ -1215,8 +1215,6 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
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int align, int colour, char *text) {}
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void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
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void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
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void draw_polygon(frontend *fe, int *coords, int npoints,
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int fill, int colour) {}
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void clip(frontend *fe, int x, int y, int w, int h) {}
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void unclip(frontend *fe) {}
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void start_draw(frontend *fe) {}
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|
@ -136,9 +136,9 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
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void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
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void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
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void draw_polygon(frontend *fe, int *coords, int npoints,
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int fill, int colour);
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int fillcolour, int outlinecolour);
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void draw_circle(frontend *fe, int cx, int cy, int radius,
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int fill, int colour);
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int fillcolour, int outlinecolour);
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void clip(frontend *fe, int x, int y, int w, int h);
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void unclip(frontend *fe);
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void start_draw(frontend *fe);
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|
@ -883,13 +883,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP;
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coords[6] = coords[8] + TILE_SIZE;
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coords[7] = coords[9] - TILE_SIZE;
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draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
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draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
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draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
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coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
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coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
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draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
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draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
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|
||||
ds->started = 1;
|
||||
}
|
||||
|
15
sixteen.c
15
sixteen.c
@ -778,13 +778,11 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
|
||||
coords[3] = y;
|
||||
coords[4] = x;
|
||||
coords[5] = y + TILE_SIZE - 1;
|
||||
draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
|
||||
|
||||
coords[0] = x;
|
||||
coords[1] = y;
|
||||
draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
|
||||
|
||||
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
|
||||
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
|
||||
@ -816,8 +814,7 @@ static void draw_arrow(frontend *fe, game_drawstate *ds,
|
||||
POINT(5, 3 * TILE_SIZE / 8, TILE_SIZE / 2); /* left concave */
|
||||
POINT(6, TILE_SIZE / 4, TILE_SIZE / 2); /* left corner */
|
||||
|
||||
draw_polygon(fe, coords, 7, TRUE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 7, FALSE, COL_TEXT);
|
||||
draw_polygon(fe, coords, 7, COL_LOWLIGHT, COL_TEXT);
|
||||
}
|
||||
|
||||
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
@ -855,13 +852,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
|
||||
coords[6] = coords[8] + TILE_SIZE;
|
||||
coords[7] = coords[9] - TILE_SIZE;
|
||||
draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
|
||||
|
||||
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
|
||||
|
||||
/*
|
||||
* Arrows for making moves.
|
||||
|
4
solo.c
4
solo.c
@ -2215,7 +2215,7 @@ static void draw_number(frontend *fe, game_drawstate *ds, game_state *state,
|
||||
coords[3] = cy;
|
||||
coords[4] = cx;
|
||||
coords[5] = cy+ch/2;
|
||||
draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
|
||||
}
|
||||
|
||||
/* new number needs drawing? */
|
||||
@ -2438,7 +2438,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
|
||||
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
|
||||
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
|
||||
void draw_polygon(frontend *fe, int *coords, int npoints,
|
||||
int fill, int colour) {}
|
||||
int fillcolour, int outlinecolour) {}
|
||||
void clip(frontend *fe, int x, int y, int w, int h) {}
|
||||
void unclip(frontend *fe) {}
|
||||
void start_draw(frontend *fe) {}
|
||||
|
28
twiddle.c
28
twiddle.c
@ -880,29 +880,29 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
|
||||
coords[2] = x + TILE_SIZE - 1;
|
||||
coords[3] = y;
|
||||
rotate(coords+2, rot);
|
||||
draw_polygon(fe, coords, 3, TRUE, rot ? rot->rc : COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 3, FALSE, rot ? rot->rc : COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 3, rot ? rot->rc : COL_LOWLIGHT,
|
||||
rot ? rot->rc : COL_LOWLIGHT);
|
||||
|
||||
/* Bottom side. */
|
||||
coords[2] = x;
|
||||
coords[3] = y + TILE_SIZE - 1;
|
||||
rotate(coords+2, rot);
|
||||
draw_polygon(fe, coords, 3, TRUE, rot ? rot->bc : COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 3, FALSE, rot ? rot->bc : COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 3, rot ? rot->bc : COL_LOWLIGHT,
|
||||
rot ? rot->bc : COL_LOWLIGHT);
|
||||
|
||||
/* Left side. */
|
||||
coords[0] = x;
|
||||
coords[1] = y;
|
||||
rotate(coords+0, rot);
|
||||
draw_polygon(fe, coords, 3, TRUE, rot ? rot->lc : COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 3, FALSE, rot ? rot->lc : COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 3, rot ? rot->lc : COL_HIGHLIGHT,
|
||||
rot ? rot->lc : COL_HIGHLIGHT);
|
||||
|
||||
/* Top side. */
|
||||
coords[2] = x + TILE_SIZE - 1;
|
||||
coords[3] = y;
|
||||
rotate(coords+2, rot);
|
||||
draw_polygon(fe, coords, 3, TRUE, rot ? rot->tc : COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 3, FALSE, rot ? rot->tc : COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 3, rot ? rot->tc : COL_HIGHLIGHT,
|
||||
rot ? rot->tc : COL_HIGHLIGHT);
|
||||
|
||||
/*
|
||||
* Now the main blank area in the centre of the tile.
|
||||
@ -920,8 +920,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
|
||||
coords[6] = x + TILE_SIZE - 1 - HIGHLIGHT_WIDTH;
|
||||
coords[7] = y + HIGHLIGHT_WIDTH;
|
||||
rotate(coords+6, rot);
|
||||
draw_polygon(fe, coords, 4, TRUE, flash_colour);
|
||||
draw_polygon(fe, coords, 4, FALSE, flash_colour);
|
||||
draw_polygon(fe, coords, 4, flash_colour, flash_colour);
|
||||
} else {
|
||||
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
|
||||
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
|
||||
@ -967,8 +966,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
|
||||
coords[4] = cx - displ * ydx;
|
||||
coords[5] = cy - displ * ydy;
|
||||
rotate(coords+4, rot);
|
||||
draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT_GENTLE);
|
||||
draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT_GENTLE);
|
||||
draw_polygon(fe, coords, 3, COL_LOWLIGHT_GENTLE, COL_LOWLIGHT_GENTLE);
|
||||
}
|
||||
|
||||
coords[0] = x + TILE_SIZE/2;
|
||||
@ -1082,13 +1080,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
|
||||
coords[6] = coords[8] + TILE_SIZE;
|
||||
coords[7] = coords[9] - TILE_SIZE;
|
||||
draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
|
||||
|
||||
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
|
||||
|
||||
ds->started = TRUE;
|
||||
}
|
||||
|
30
windows.c
30
windows.c
@ -333,26 +333,28 @@ void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
|
||||
}
|
||||
|
||||
void draw_circle(frontend *fe, int cx, int cy, int radius,
|
||||
int fill, int colour)
|
||||
int fillcolour, int outlinecolour)
|
||||
{
|
||||
if (fill) {
|
||||
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
|
||||
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
|
||||
assert(outlinecolour >= 0);
|
||||
|
||||
if (fillcolour >= 0) {
|
||||
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
|
||||
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
|
||||
Ellipse(fe->hdc_bm, cx - radius, cy - radius,
|
||||
cx + radius + 1, cy + radius + 1);
|
||||
SelectObject(fe->hdc_bm, oldbrush);
|
||||
SelectObject(fe->hdc_bm, oldpen);
|
||||
} else {
|
||||
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
|
||||
Arc(fe->hdc_bm, cx - radius, cy - radius,
|
||||
cx + radius + 1, cy + radius + 1,
|
||||
cx - radius, cy, cx - radius, cy);
|
||||
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
|
||||
Arc(fe->hdc_bm, cx - radius, cy - radius,
|
||||
cx + radius + 1, cy + radius + 1,
|
||||
cx - radius, cy, cx - radius, cy);
|
||||
SelectObject(fe->hdc_bm, oldpen);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_polygon(frontend *fe, int *coords, int npoints,
|
||||
int fill, int colour)
|
||||
int fillcolour, int outlinecolour)
|
||||
{
|
||||
POINT *pts = snewn(npoints+1, POINT);
|
||||
int i;
|
||||
@ -363,14 +365,16 @@ void draw_polygon(frontend *fe, int *coords, int npoints,
|
||||
pts[i].y = coords[j*2+1];
|
||||
}
|
||||
|
||||
if (fill) {
|
||||
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
|
||||
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
|
||||
assert(outlinecolour >= 0);
|
||||
|
||||
if (fillcolour >= 0) {
|
||||
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
|
||||
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
|
||||
Polygon(fe->hdc_bm, pts, npoints);
|
||||
SelectObject(fe->hdc_bm, oldbrush);
|
||||
SelectObject(fe->hdc_bm, oldpen);
|
||||
} else {
|
||||
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
|
||||
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
|
||||
Polyline(fe->hdc_bm, pts, npoints+1);
|
||||
SelectObject(fe->hdc_bm, oldpen);
|
||||
}
|
||||
|
Reference in New Issue
Block a user