Have each game declare a name which is used for window titles etc.

[originally from svn r4167]
This commit is contained in:
Simon Tatham
2004-04-28 17:46:04 +00:00
parent e96f53452a
commit 64e6afdeed
5 changed files with 8 additions and 2 deletions

View File

@ -234,7 +234,7 @@ static frontend *new_window(HINSTANCE inst)
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
TRUE, 0);
fe->hwnd = CreateWindowEx(0, "puzzle", "puzzle",
fe->hwnd = CreateWindowEx(0, game_name, game_name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
@ -489,7 +489,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = "puzzle";
wndclass.lpszClassName = game_name;
RegisterClass(&wndclass);
}