Fix benchmark.sh for the new cmake world.

It relied on reading gamedesc.txt to find a list of puzzle binaries to
run. But gamedesc.txt is now specific to the Windows build (since it
contains Windows executable names), and isn't available in the Unix
cmake build directory.

Fixed by making a simpler gamelist.txt available on all platforms.
This commit is contained in:
Simon Tatham
2021-09-06 10:57:40 +01:00
parent c108271b44
commit 6691ad180c
3 changed files with 19 additions and 3 deletions

View File

@ -160,3 +160,15 @@ macro(export_variables_to_parent_scope)
set(objective_${name} ${objective_${name}} PARENT_SCOPE)
endforeach()
endmacro()
macro(build_extras)
# Write out a list of the game names, for benchmark.sh to use.
file(WRITE ${CMAKE_BINARY_DIR}/gamelist.txt "")
list(SORT puzzle_names)
foreach(name ${puzzle_names})
file(APPEND ${CMAKE_BINARY_DIR}/gamelist.txt "${name}\n")
endforeach()
# Further extra stuff specific to particular platforms.
build_platform_extras()
endmacro()