Unequal: fill in the latin.c validator function.

This too seems to have made no difference: each of the commands
    unequal --generate 1000 6dr#12345
    unequal --generate 1000 6adr#12345
delivers the same list of puzzles before and after the fix.
This commit is contained in:
Simon Tatham
2020-05-23 10:25:38 +01:00
parent f2aeda7184
commit 66b9e8c7de

View File

@ -816,9 +816,72 @@ static int solver_set(struct latin_solver *solver, void *vctx)
#define SOLVER(upper,title,func,lower) func,
static usersolver_t const unequal_solvers[] = { DIFFLIST(SOLVER) };
static bool unequal_valid(struct latin_solver *solver, void *ctx)
static bool unequal_valid(struct latin_solver *solver, void *vctx)
{
return true; /* FIXME */
struct solver_ctx *ctx = (struct solver_ctx *)vctx;
if (ctx->state->mode == MODE_ADJACENT) {
int o = solver->o;
int x, y, nx, ny, v, nv, i;
for (x = 0; x+1 < o; x++) {
for (y = 0; y+1 < o; y++) {
v = grid(x, y);
for (i = 0; i < 4; i++) {
bool is_adj, should_be_adj;
should_be_adj =
(GRID(ctx->state, flags, x, y) & adjthan[i].f);
nx = x + adjthan[i].dx, ny = y + adjthan[i].dy;
if (nx < 0 || ny < 0 || nx >= o || ny >= o)
continue;
nv = grid(nx, ny);
is_adj = (labs(v - nv) == 1);
if (is_adj && !should_be_adj) {
#ifdef STANDALONE_SOLVER
if (solver_show_working)
printf("%*s(%d,%d):%d and (%d,%d):%d have "
"adjacent values, but should not\n",
solver_recurse_depth*4, "",
x+1, y+1, v, nx+1, ny+1, nv);
#endif
return false;
}
if (!is_adj && should_be_adj) {
#ifdef STANDALONE_SOLVER
if (solver_show_working)
printf("%*s(%d,%d):%d and (%d,%d):%d do not have "
"adjacent values, but should\n",
solver_recurse_depth*4, "",
x+1, y+1, v, nx+1, ny+1, nv);
#endif
return false;
}
}
}
}
} else {
int i;
for (i = 0; i < ctx->nlinks; i++) {
struct solver_link *link = &ctx->links[i];
int gv = grid(link->gx, link->gy);
int lv = grid(link->lx, link->ly);
if (gv <= lv) {
#ifdef STANDALONE_SOLVER
if (solver_show_working)
printf("%*s(%d,%d):%d should be greater than (%d,%d):%d, "
"but is not\n", solver_recurse_depth*4, "",
link->gx+1, link->gy+1, gv,
link->lx+1, link->ly+1, lv);
#endif
return false;
}
}
}
return true;
}
static int solver_state(game_state *state, int maxdiff)