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OS X frontend was directly calling the backend's wants_statusbar()
function, whereas it ought to have been calling the midend's one. [originally from svn r6413]
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2
osx.m
2
osx.m
@ -540,7 +540,7 @@ struct frontend {
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/*
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* Create the status bar, which will just be an NSTextField.
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*/
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if (ourgame->wants_statusbar()) {
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if (midend_wants_statusbar(me)) {
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status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
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[status setEditable:NO];
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[status setSelectable:NO];
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