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I've had two complaints that Solo ought to recognise the numeric
keypad. The reason it doesn't is because front ends were carefully translating the numeric keypad into 8-way directional keys for the benefit of Cube. Therefore, a policy change: - front ends process the numeric keypad by sending MOD_NUM_KEYPAD | '3' and similar - front ends running on a platform with Num Lock SHOULD do this _irrespective_ of the state of Num Lock - back ends do whatever they see fit with numeric keypad keys. Result: the numeric keypad now works in Solo, and also works in OS X Cube (which it previously didn't because I forgot to implement that bit of the front end!). [originally from svn r5774]
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2
solo.c
2
solo.c
@ -1781,6 +1781,8 @@ static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
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int tx, ty;
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game_state *ret;
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button &= ~MOD_NUM_KEYPAD; /* we treat this the same as normal */
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tx = (x + TILE_SIZE - BORDER) / TILE_SIZE - 1;
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ty = (y + TILE_SIZE - BORDER) / TILE_SIZE - 1;
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