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Edit the paragraph in the midend_deserialise() docs which I forgot to
fix in r9777 when I added documentation of the function it wistfully imagined might one day exist. [originally from svn r9779] [r9777 == 1fdafb6abf2d3ea0d37e79b5dfd9daf8eed28f22]
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12
devel.but
12
devel.but
@ -3234,12 +3234,12 @@ re-think the window size using \cw{midend_size()}, and probably
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cause a refresh using \cw{midend_redraw()}.
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Because each mid-end is tied to a specific game back end, this
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function will fail if you attempt to read in a save file generated
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by a different game from the one configured in this mid-end, even if
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your application is a monolithic one containing all the puzzles. (It
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would be pretty easy to write a function which would look at a save
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file and determine which game it was for; any front end implementor
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who needs such a function can probably be accommodated.)
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function will fail if you attempt to read in a save file generated by
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a different game from the one configured in this mid-end, even if your
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application is a monolithic one containing all the puzzles. See
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\k{identify-game} for a helper function which will allow you to
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identify a save file before you instantiate your mid-end in the first
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place.
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\H{identify-game} \cw{identify_game()}
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