mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
James H's patch for a keyboard-controlled cursor in Flip.
[originally from svn r6049]
This commit is contained in:
62
flip.c
62
flip.c
@ -20,6 +20,7 @@ enum {
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COL_GRID,
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COL_GRID,
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COL_DIAG,
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COL_DIAG,
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COL_HINT,
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COL_HINT,
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COL_CURSOR,
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NCOLOURS
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NCOLOURS
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};
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};
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@ -857,13 +858,20 @@ static char *game_text_format(game_state *state)
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return NULL;
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return NULL;
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}
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}
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struct game_ui {
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int cx, cy, cdraw;
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(game_state *state)
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{
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{
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return NULL;
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game_ui *ui = snew(game_ui);
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ui->cx = ui->cy = ui->cdraw = 0;
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return ui;
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}
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}
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static void free_ui(game_ui *ui)
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static void free_ui(game_ui *ui)
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{
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{
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sfree(ui);
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}
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(game_ui *ui)
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@ -890,17 +898,43 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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int x, int y, int button)
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int x, int y, int button)
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{
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{
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int w = state->w, h = state->h /*, wh = w * h */;
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int w = state->w, h = state->h /*, wh = w * h */;
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char buf[80];
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char buf[80], *nullret = NULL;
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if (button == LEFT_BUTTON || button == CURSOR_SELECT ||
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button == ' ' || button == '\r' || button == '\n') {
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int tx, ty;
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if (button == LEFT_BUTTON) {
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tx = FROMCOORD(x), ty = FROMCOORD(y);
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ui->cdraw = 0;
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} else {
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tx = ui->cx; ty = ui->cy;
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ui->cdraw = 1;
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}
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nullret = "";
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if (button == LEFT_BUTTON) {
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int tx = FROMCOORD(x), ty = FROMCOORD(y);
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if (tx >= 0 && tx < w && ty >= 0 && ty < h) {
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if (tx >= 0 && tx < w && ty >= 0 && ty < h) {
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sprintf(buf, "M%d,%d", tx, ty);
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sprintf(buf, "M%d,%d", tx, ty);
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return dupstr(buf);
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return dupstr(buf);
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}
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}
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}
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}
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else if (button == CURSOR_UP || button == CURSOR_DOWN ||
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button == CURSOR_RIGHT || button == CURSOR_LEFT) {
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int dx = 0, dy = 0;
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switch (button) {
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case CURSOR_UP: dy = -1; break;
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case CURSOR_DOWN: dy = 1; break;
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case CURSOR_RIGHT: dx = 1; break;
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case CURSOR_LEFT: dx = -1; break;
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default: assert(!"shouldn't get here");
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}
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ui->cx += dx; ui->cy += dy;
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ui->cx = min(max(ui->cx, 0), state->w);
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ui->cy = min(max(ui->cy, 0), state->h);
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ui->cdraw = 1;
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nullret = "";
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}
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return NULL;
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return nullret;
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}
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}
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static game_state *execute_move(game_state *from, char *move)
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static game_state *execute_move(game_state *from, char *move)
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@ -1001,6 +1035,10 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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ret[COL_HINT * 3 + 1] = 0.0F;
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ret[COL_HINT * 3 + 1] = 0.0F;
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ret[COL_HINT * 3 + 2] = 0.0F;
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ret[COL_HINT * 3 + 2] = 0.0F;
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ret[COL_CURSOR * 3 + 0] = 0.8F;
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ret[COL_CURSOR * 3 + 1] = 0.0F;
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ret[COL_CURSOR * 3 + 2] = 0.0F;
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*ncolours = NCOLOURS;
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*ncolours = NCOLOURS;
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return ret;
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return ret;
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}
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}
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@ -1033,7 +1071,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
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{
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{
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int w = ds->w, h = ds->h, wh = w * h;
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int w = ds->w, h = ds->h, wh = w * h;
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int bx = x * TILE_SIZE + BORDER, by = y * TILE_SIZE + BORDER;
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int bx = x * TILE_SIZE + BORDER, by = y * TILE_SIZE + BORDER;
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int i, j;
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int i, j, dcol = (tile & 4) ? COL_CURSOR : COL_DIAG;
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clip(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1);
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clip(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1);
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@ -1074,12 +1112,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
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int cx = (bx + TILE_SIZE/2) + (2 * ox - 1) * td;
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int cx = (bx + TILE_SIZE/2) + (2 * ox - 1) * td;
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int cy = (by + TILE_SIZE/2) + (2 * oy - 1) * td;
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int cy = (by + TILE_SIZE/2) + (2 * oy - 1) * td;
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if (ox == 0 && oy == 0)
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if (ox == 0 && oy == 0)
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draw_rect(fe, cx, cy, 2*td+1, 2*td+1, COL_DIAG);
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draw_rect(fe, cx, cy, 2*td+1, 2*td+1, dcol);
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else {
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else {
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draw_line(fe, cx, cy, cx+2*td, cy, COL_DIAG);
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draw_line(fe, cx, cy, cx+2*td, cy, dcol);
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draw_line(fe, cx, cy+2*td, cx+2*td, cy+2*td, COL_DIAG);
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draw_line(fe, cx, cy+2*td, cx+2*td, cy+2*td, dcol);
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draw_line(fe, cx, cy, cx, cy+2*td, COL_DIAG);
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draw_line(fe, cx, cy, cx, cy+2*td, dcol);
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draw_line(fe, cx+2*td, cy, cx+2*td, cy+2*td, COL_DIAG);
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draw_line(fe, cx+2*td, cy, cx+2*td, cy+2*td, dcol);
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}
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}
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}
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}
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@ -1158,6 +1196,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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if (!state->hints_active)
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if (!state->hints_active)
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v &= ~2;
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v &= ~2;
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if (ui->cdraw && ui->cx == x && ui->cy == y)
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v |= 4;
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if (oldstate && state->grid[i] != oldstate->grid[i])
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if (oldstate && state->grid[i] != oldstate->grid[i])
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vv = 255; /* means `animated' */
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vv = 255; /* means `animated' */
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