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Introduce a new game backend function (there seem to have been a lot
of these recently) whose job is to update a game_ui to be consistent with a new game_state. This is called by midend.c in every situation where the current game_state changes _other_ than as a result of make_move (Undo, Redo, Restart, Solve). The introduction of this function allows a game_ui to contain information about selections or highlights within a game_state which simply wouldn't make sense when transferred to another game_state. In particular, I've used it to fix a subtle bug in Solo whereby, although you couldn't right-click to pencil-mode highlight a filled square, you could _get_ a pencil-mode highlight in a filled square if you used Undo and Redo. (Undo to before the square was filled, right-click to highlight it, then Redo. Alternatively, left-click and clear the square, right-click to highlight it, then Undo.) [originally from svn r5912]
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@ -252,6 +252,8 @@ struct game {
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char *(*text_format)(game_state *state);
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game_ui *(*new_ui)(game_state *state);
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void (*free_ui)(game_ui *ui);
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void (*changed_state)(game_ui *ui, game_state *oldstate,
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game_state *newstate);
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game_state *(*make_move)(game_state *from, game_ui *ui, game_drawstate *ds,
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int x, int y, int button);
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void (*size)(game_params *params, int *x, int *y);
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