Introduce a new game backend function (there seem to have been a lot

of these recently) whose job is to update a game_ui to be consistent
with a new game_state. This is called by midend.c in every situation
where the current game_state changes _other_ than as a result of
make_move (Undo, Redo, Restart, Solve).

The introduction of this function allows a game_ui to contain
information about selections or highlights within a game_state which
simply wouldn't make sense when transferred to another game_state.
In particular, I've used it to fix a subtle bug in Solo whereby,
although you couldn't right-click to pencil-mode highlight a filled
square, you could _get_ a pencil-mode highlight in a filled square
if you used Undo and Redo. (Undo to before the square was filled,
right-click to highlight it, then Redo. Alternatively, left-click
and clear the square, right-click to highlight it, then Undo.)

[originally from svn r5912]
This commit is contained in:
Simon Tatham
2005-06-06 11:21:36 +00:00
parent 57b3982c83
commit 69f7e7f8f5
13 changed files with 95 additions and 0 deletions

6
cube.c
View File

@ -1003,6 +1003,11 @@ static void free_ui(game_ui *ui)
{
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
struct game_drawstate {
int ox, oy; /* pixel position of float origin */
};
@ -1637,6 +1642,7 @@ const struct game thegame = {
FALSE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

View File

@ -451,6 +451,11 @@ static void free_ui(game_ui *ui)
{
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button) {
int gx, gy, dx, dy, ux, uy, up, p;
@ -835,6 +840,7 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

View File

@ -228,6 +228,10 @@ void midend_new_game(midend_data *me)
static int midend_undo(midend_data *me)
{
if (me->statepos > 1) {
if (me->ui)
me->ourgame->changed_state(me->ui,
me->states[me->statepos-1].state,
me->states[me->statepos-2].state);
me->statepos--;
me->dir = -1;
return 1;
@ -238,6 +242,10 @@ static int midend_undo(midend_data *me)
static int midend_redo(midend_data *me)
{
if (me->statepos < me->nstates) {
if (me->ui)
me->ourgame->changed_state(me->ui,
me->states[me->statepos-1].state,
me->states[me->statepos].state);
me->statepos++;
me->dir = +1;
return 1;
@ -308,6 +316,10 @@ void midend_restart_game(midend_data *me)
me->states[me->nstates].state = s;
me->states[me->nstates].special = TRUE; /* we just restarted */
me->statepos = ++me->nstates;
if (me->ui)
me->ourgame->changed_state(me->ui,
me->states[me->statepos-2].state,
me->states[me->statepos-1].state);
me->anim_time = 0.0;
midend_finish_move(me);
midend_redraw(me);
@ -936,6 +948,10 @@ char *midend_solve(midend_data *me)
me->states[me->nstates].state = s;
me->states[me->nstates].special = TRUE; /* created using solve */
me->statepos = ++me->nstates;
if (me->ui)
me->ourgame->changed_state(me->ui,
me->states[me->statepos-2].state,
me->states[me->statepos-1].state);
me->anim_time = 0.0;
midend_finish_move(me);
midend_redraw(me);

View File

@ -2475,6 +2475,11 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
@ -3044,6 +3049,7 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

6
net.c
View File

@ -1786,6 +1786,11 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
/* ----------------------------------------------------------------------
* Process a move.
*/
@ -2591,6 +2596,7 @@ const struct game thegame = {
FALSE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

View File

@ -1045,6 +1045,11 @@ static void slide_col(game_state *state, int dir, int col)
slide_col_int(state->width, state->height, state->tiles, dir, col);
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
static game_state *make_move(game_state *state, game_ui *ui,
game_drawstate *ds, int x, int y, int button)
{
@ -1749,6 +1754,7 @@ const struct game thegame = {
FALSE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

View File

@ -142,6 +142,11 @@ static void free_ui(game_ui *ui)
{
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
@ -244,6 +249,7 @@ const struct game thegame = {
FALSE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

View File

@ -758,6 +758,11 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button) {
game_state *ret;
@ -1127,6 +1132,7 @@ const struct game thegame = {
FALSE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

View File

@ -252,6 +252,8 @@ struct game {
char *(*text_format)(game_state *state);
game_ui *(*new_ui)(game_state *state);
void (*free_ui)(game_ui *ui);
void (*changed_state)(game_ui *ui, game_state *oldstate,
game_state *newstate);
game_state *(*make_move)(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button);
void (*size)(game_params *params, int *x, int *y);

6
rect.c
View File

@ -2183,6 +2183,11 @@ static void ui_draw_rect(game_state *state, game_ui *ui,
}
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button) {
int xc, yc;
@ -2549,6 +2554,7 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

View File

@ -578,6 +578,11 @@ static void free_ui(game_ui *ui)
{
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button) {
int cx, cy;
@ -1006,6 +1011,7 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

17
solo.c
View File

@ -1853,6 +1853,22 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
int c = newstate->c, r = newstate->r, cr = c*r;
/*
* We prevent pencil-mode highlighting of a filled square. So
* if the user has just filled in a square which we had a
* pencil-mode highlight in (by Undo, or by Redo, or by Solve),
* then we cancel the highlight.
*/
if (ui->hx >= 0 && ui->hy >= 0 && ui->hpencil &&
newstate->grid[ui->hy * cr + ui->hx] != 0) {
ui->hx = ui->hy = -1;
}
}
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
@ -2278,6 +2294,7 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,

View File

@ -616,6 +616,11 @@ static void free_ui(game_ui *ui)
{
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
{
}
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
@ -1174,6 +1179,7 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
game_changed_state,
make_move,
game_size,
game_colours,