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About time I got round to documenting the new
REQUIRE_{RBUTTON,NUMPAD} flags. [originally from svn r7356]
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20
devel.but
20
devel.but
@ -1456,6 +1456,26 @@ mid-end doesn't even bother calling \cw{anim_length()}
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each game. On the rare occasion that animated solve moves are
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actually required, you can set this flag.
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\dt \cw{REQUIRE_RBUTTON}
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\dd This flag indicates that the puzzle cannot be usefully played
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without the use of mouse buttons other than the left one. On some
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PDA platforms, this flag is used by the front end to enable
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right-button emulation through an appropriate gesture. Note that a
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puzzle is not required to set this just because it \e{uses} the
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right button, but only if its use of the right button is critical to
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playing the game. (Slant, for example, uses the right button to
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cycle through the three square states in the opposite order from the
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left button, and hence can manage fine without it.)
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\dt \cw{REQUIRE_NUMPAD}
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\dd This flag indicates that the puzzle cannot be usefully played
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without the use of number-key input. On some PDA platforms it causes
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an emulated number pad to appear on the screen. Similarly to
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\cw{REQUIRE_RBUTTON}, a puzzle need not specify this simply if its
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use of the number keys is not critical.
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\H{backend-initiative} Things a back end may do on its own initiative
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This section describes a couple of things that a back end may choose
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