mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 15:41:30 -07:00
Revamp of the Windows command-line parsing and puzzle-loading code.
The Windows puzzles now accept similar command-line syntax to the GTK ones, in that you can give them either a game ID (descriptive, random or just plain params) or the name of a save file. Unlike the GTK ones, however, the save file interpretation is tried first; this is because some puzzles (e.g. Black Box) will interpret any old string as a valid (if boring) game ID, and unlike the GTK puzzles it's not feasible to require users to disambiguate via a command-line option, because on Windows a thing that might easily happen is that a user passes a save file to a puzzle binary via 'Open With' in the GUI shell, where they don't get the chance to add extra options. In order to make this work sensibly in the all-in-one Windows app, I had to get round to another thing I've been planning to do for a while, which is to write a function to examine a saved game file and find out which puzzle it's for. So the combined Windows binary will auto-switch to the right game if you pass a save file on its command line, and also if you use Load while the program is running. Another utility function I needed is one to split the WinMain single command line string into argv. For this I've imported a copy of split_into_argv() from Windows PuTTY (which doesn't affect this package's list of copyright holders, since that function was all my own code anyway). [originally from svn r9749]
This commit is contained in:
441
windows.c
441
windows.c
@ -1545,32 +1545,135 @@ static frontend *frontend_new(HINSTANCE inst)
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return fe;
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}
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static void savefile_write(void *wctx, void *buf, int len)
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{
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FILE *fp = (FILE *)wctx;
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fwrite(buf, 1, len, fp);
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}
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static int savefile_read(void *wctx, void *buf, int len)
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{
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FILE *fp = (FILE *)wctx;
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int ret;
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ret = fread(buf, 1, len, fp);
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return (ret == len);
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}
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/*
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* Populate a frontend structure with a (new) game and midend structure, and
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* Create an appropriate midend structure to go in a puzzle window,
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* given a game type and/or a command-line argument.
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*
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* 'arg' can be either a game ID string (descriptive, random, or a
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* plain set of parameters) or the filename of a save file. The two
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* boolean flag arguments indicate which possibilities are
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* permissible.
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*/
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static midend *midend_for_new_game(frontend *fe, const game *cgame,
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char *arg, int maybe_game_id,
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int maybe_save_file, char **error)
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{
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midend *me = NULL;
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if (!arg) {
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if (me) midend_free(me);
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me = midend_new(fe, cgame, &win_drawing, fe);
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midend_new_game(me);
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} else {
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FILE *fp;
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char *err_param, *err_load;
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/*
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* See if arg is a valid filename of a save game file.
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*/
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err_load = NULL;
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if (maybe_save_file && (fp = fopen(arg, "r")) != NULL) {
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const game *loadgame;
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#ifdef COMBINED
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/*
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* Find out what kind of game is stored in the save
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* file; if we're going to end up loading that, it
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* will have to override our caller's judgment as to
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* what game to initialise our midend with.
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*/
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char *id_name;
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err_load = identify_game(&id_name, savefile_read, fp);
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if (!err_load) {
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int i;
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for (i = 0; i < gamecount; i++)
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if (!strcmp(id_name, gamelist[i]->name))
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break;
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if (i == gamecount) {
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err_load = "Save file is for a game not supported by"
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" this program";
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} else {
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loadgame = gamelist[i];
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rewind(fp); /* go back to the start for actual load */
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}
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}
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#else
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loadgame = cgame;
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#endif
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if (!err_load) {
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if (me) midend_free(me);
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me = midend_new(fe, loadgame, &win_drawing, fe);
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err_load = midend_deserialise(me, savefile_read, fp);
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}
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} else {
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err_load = "Unable to open file";
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}
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if (maybe_game_id && (!maybe_save_file || err_load)) {
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/*
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* See if arg is a game description.
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*/
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if (me) midend_free(me);
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me = midend_new(fe, cgame, &win_drawing, fe);
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err_param = midend_game_id(me, arg);
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if (!err_param) {
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midend_new_game(me);
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} else {
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if (maybe_save_file) {
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*error = snewn(256 + strlen(arg) + strlen(err_param) +
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strlen(err_load), char);
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sprintf(*error, "Supplied argument \"%s\" is neither a"
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" game ID (%s) nor a save file (%s)",
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arg, err_param, err_load);
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} else {
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*error = dupstr(err_param);
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}
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midend_free(me);
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sfree(fe);
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return NULL;
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}
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} else if (err_load) {
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*error = dupstr(err_load);
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midend_free(me);
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sfree(fe);
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return NULL;
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}
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}
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return me;
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}
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/*
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* Populate a frontend structure with a new midend structure, and
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* create any window furniture that it needs.
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*
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* Previously-allocated memory and window furniture will be freed by this function.
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* Previously-allocated memory and window furniture will be freed by
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* this function.
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*
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*/
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static int new_game(frontend *fe, const game *game, char *game_id, char **error)
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static int fe_set_midend(frontend *fe, midend *me)
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{
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int x, y;
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RECT r;
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fe->game = game;
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if (fe->me) midend_free(fe->me);
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fe->me = midend_new(fe, fe->game, &win_drawing, fe);
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if (game_id) {
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*error = midend_game_id(fe->me, game_id);
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if (*error) {
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midend_free(fe->me);
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sfree(fe);
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return -1;
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}
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}
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midend_new_game(fe->me);
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fe->me = me;
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fe->game = midend_which_game(fe->me);
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{
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int i, ncolours;
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@ -2830,21 +2933,6 @@ static int is_alt_pressed(void)
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return FALSE;
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}
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static void savefile_write(void *wctx, void *buf, int len)
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{
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FILE *fp = (FILE *)wctx;
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fwrite(buf, 1, len, fp);
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}
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static int savefile_read(void *wctx, void *buf, int len)
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{
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FILE *fp = (FILE *)wctx;
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int ret;
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ret = fread(buf, 1, len, fp);
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return (ret == len);
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}
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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@ -2984,7 +3072,11 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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fclose(fp);
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} else {
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FILE *fp = fopen(filename, "r");
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char *err;
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char *err = NULL;
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midend *me = fe->me;
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#ifdef COMBINED
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char *id_name;
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#endif
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if (!fp) {
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MessageBox(hwnd, "Unable to open saved game file",
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@ -2992,7 +3084,30 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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break;
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}
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err = midend_deserialise(fe->me, savefile_read, fp);
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#ifdef COMBINED
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/*
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* This save file might be from a different
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* game.
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*/
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err = identify_game(&id_name, savefile_read, fp);
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if (!err) {
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int i;
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for (i = 0; i < gamecount; i++)
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if (!strcmp(id_name, gamelist[i]->name))
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break;
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if (i == gamecount) {
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err = "Save file is for a game not "
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"supported by this program";
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} else {
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me = midend_for_new_game(fe, gamelist[i], NULL,
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FALSE, FALSE, &err);
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rewind(fp); /* for the actual load */
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}
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sfree(id_name);
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}
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#endif
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if (!err)
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err = midend_deserialise(me, savefile_read, fp);
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fclose(fp);
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@ -3001,6 +3116,8 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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break;
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}
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if (fe->me != me)
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fe_set_midend(fe, me);
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new_game_size(fe, 1.0);
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}
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}
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@ -3021,9 +3138,10 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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#ifdef COMBINED
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if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
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int p = wParam - IDM_GAMES;
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char *error;
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new_game(fe, gamelist[p], NULL, &error);
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char *error = NULL;
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fe_set_midend(fe, midend_for_new_game(fe, gamelist[p], NULL,
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FALSE, FALSE, &error));
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sfree(error);
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} else
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#endif
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{
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@ -3311,12 +3429,237 @@ static int FindPreviousInstance()
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}
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#endif
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/*
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* Split a complete command line into argc/argv, attempting to do it
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* exactly the same way the Visual Studio C library would do it (so
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* that our console utilities, which receive argc and argv already
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* broken apart by the C library, will have their command lines
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* processed in the same way as the GUI utilities which get a whole
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* command line and must call this function).
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*
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* Does not modify the input command line.
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*
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* The final parameter (argstart) is used to return a second array
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* of char * pointers, the same length as argv, each one pointing
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* at the start of the corresponding element of argv in the
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* original command line. So if you get half way through processing
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* your command line in argc/argv form and then decide you want to
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* treat the rest as a raw string, you can. If you don't want to,
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* `argstart' can be safely left NULL.
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*/
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void split_into_argv(char *cmdline, int *argc, char ***argv,
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char ***argstart)
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{
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char *p;
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char *outputline, *q;
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char **outputargv, **outputargstart;
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int outputargc;
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/*
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* These argument-breaking rules apply to Visual Studio 7, which
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* is currently the compiler expected to be used for the Windows
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* port of my puzzles. Visual Studio 10 has different rules,
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* lacking the curious mod 3 behaviour of consecutive quotes
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* described below; I presume they fixed a bug. As and when we
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* migrate to a newer compiler, we'll have to adjust this to
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* match; however, for the moment we faithfully imitate in our GUI
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* utilities what our CLI utilities can't be prevented from doing.
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*
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* When I investigated this, at first glance the rules appeared to
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* be:
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*
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* - Single quotes are not special characters.
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*
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* - Double quotes are removed, but within them spaces cease
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* to be special.
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*
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* - Backslashes are _only_ special when a sequence of them
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* appear just before a double quote. In this situation,
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* they are treated like C backslashes: so \" just gives a
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* literal quote, \\" gives a literal backslash and then
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* opens or closes a double-quoted segment, \\\" gives a
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* literal backslash and then a literal quote, \\\\" gives
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* two literal backslashes and then opens/closes a
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* double-quoted segment, and so forth. Note that this
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* behaviour is identical inside and outside double quotes.
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*
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* - Two successive double quotes become one literal double
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* quote, but only _inside_ a double-quoted segment.
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* Outside, they just form an empty double-quoted segment
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* (which may cause an empty argument word).
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*
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* - That only leaves the interesting question of what happens
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* when one or more backslashes precedes two or more double
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* quotes, starting inside a double-quoted string. And the
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* answer to that appears somewhat bizarre. Here I tabulate
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* number of backslashes (across the top) against number of
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* quotes (down the left), and indicate how many backslashes
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* are output, how many quotes are output, and whether a
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* quoted segment is open at the end of the sequence:
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*
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* backslashes
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*
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* 0 1 2 3 4
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*
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* 0 0,0,y | 1,0,y 2,0,y 3,0,y 4,0,y
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* --------+-----------------------------
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* 1 0,0,n | 0,1,y 1,0,n 1,1,y 2,0,n
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* q 2 0,1,n | 0,1,n 1,1,n 1,1,n 2,1,n
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* u 3 0,1,y | 0,2,n 1,1,y 1,2,n 2,1,y
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* o 4 0,1,n | 0,2,y 1,1,n 1,2,y 2,1,n
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* t 5 0,2,n | 0,2,n 1,2,n 1,2,n 2,2,n
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* e 6 0,2,y | 0,3,n 1,2,y 1,3,n 2,2,y
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* s 7 0,2,n | 0,3,y 1,2,n 1,3,y 2,2,n
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* 8 0,3,n | 0,3,n 1,3,n 1,3,n 2,3,n
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* 9 0,3,y | 0,4,n 1,3,y 1,4,n 2,3,y
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* 10 0,3,n | 0,4,y 1,3,n 1,4,y 2,3,n
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* 11 0,4,n | 0,4,n 1,4,n 1,4,n 2,4,n
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*
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*
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* [Test fragment was of the form "a\\\"""b c" d.]
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*
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* There is very weird mod-3 behaviour going on here in the
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* number of quotes, and it even applies when there aren't any
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* backslashes! How ghastly.
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*
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* With a bit of thought, this extremely odd diagram suddenly
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* coalesced itself into a coherent, if still ghastly, model of
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* how things work:
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*
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* - As before, backslashes are only special when one or more
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* of them appear contiguously before at least one double
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* quote. In this situation the backslashes do exactly what
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* you'd expect: each one quotes the next thing in front of
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* it, so you end up with n/2 literal backslashes (if n is
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* even) or (n-1)/2 literal backslashes and a literal quote
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* (if n is odd). In the latter case the double quote
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* character right after the backslashes is used up.
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*
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* - After that, any remaining double quotes are processed. A
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* string of contiguous unescaped double quotes has a mod-3
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* behaviour:
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*
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* * inside a quoted segment, a quote ends the segment.
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* * _immediately_ after ending a quoted segment, a quote
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* simply produces a literal quote.
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* * otherwise, outside a quoted segment, a quote begins a
|
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* quoted segment.
|
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*
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* So, for example, if we started inside a quoted segment
|
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* then two contiguous quotes would close the segment and
|
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* produce a literal quote; three would close the segment,
|
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* produce a literal quote, and open a new segment. If we
|
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* started outside a quoted segment, then two contiguous
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* quotes would open and then close a segment, producing no
|
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* output (but potentially creating a zero-length argument);
|
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* but three quotes would open and close a segment and then
|
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* produce a literal quote.
|
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*/
|
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|
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/*
|
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* First deal with the simplest of all special cases: if there
|
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* aren't any arguments, return 0,NULL,NULL.
|
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*/
|
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while (*cmdline && isspace(*cmdline)) cmdline++;
|
||||
if (!*cmdline) {
|
||||
if (argc) *argc = 0;
|
||||
if (argv) *argv = NULL;
|
||||
if (argstart) *argstart = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* This will guaranteeably be big enough; we can realloc it
|
||||
* down later.
|
||||
*/
|
||||
outputline = snewn(1+strlen(cmdline), char);
|
||||
outputargv = snewn(strlen(cmdline)+1 / 2, char *);
|
||||
outputargstart = snewn(strlen(cmdline)+1 / 2, char *);
|
||||
|
||||
p = cmdline; q = outputline; outputargc = 0;
|
||||
|
||||
while (*p) {
|
||||
int quote;
|
||||
|
||||
/* Skip whitespace searching for start of argument. */
|
||||
while (*p && isspace(*p)) p++;
|
||||
if (!*p) break;
|
||||
|
||||
/* We have an argument; start it. */
|
||||
outputargv[outputargc] = q;
|
||||
outputargstart[outputargc] = p;
|
||||
outputargc++;
|
||||
quote = 0;
|
||||
|
||||
/* Copy data into the argument until it's finished. */
|
||||
while (*p) {
|
||||
if (!quote && isspace(*p))
|
||||
break; /* argument is finished */
|
||||
|
||||
if (*p == '"' || *p == '\\') {
|
||||
/*
|
||||
* We have a sequence of zero or more backslashes
|
||||
* followed by a sequence of zero or more quotes.
|
||||
* Count up how many of each, and then deal with
|
||||
* them as appropriate.
|
||||
*/
|
||||
int i, slashes = 0, quotes = 0;
|
||||
while (*p == '\\') slashes++, p++;
|
||||
while (*p == '"') quotes++, p++;
|
||||
|
||||
if (!quotes) {
|
||||
/*
|
||||
* Special case: if there are no quotes,
|
||||
* slashes are not special at all, so just copy
|
||||
* n slashes to the output string.
|
||||
*/
|
||||
while (slashes--) *q++ = '\\';
|
||||
} else {
|
||||
/* Slashes annihilate in pairs. */
|
||||
while (slashes >= 2) slashes -= 2, *q++ = '\\';
|
||||
|
||||
/* One remaining slash takes out the first quote. */
|
||||
if (slashes) quotes--, *q++ = '"';
|
||||
|
||||
if (quotes > 0) {
|
||||
/* Outside a quote segment, a quote starts one. */
|
||||
if (!quote) quotes--, quote = 1;
|
||||
|
||||
/* Now we produce (n+1)/3 literal quotes... */
|
||||
for (i = 3; i <= quotes+1; i += 3) *q++ = '"';
|
||||
|
||||
/* ... and end in a quote segment iff 3 divides n. */
|
||||
quote = (quotes % 3 == 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
*q++ = *p++;
|
||||
}
|
||||
}
|
||||
|
||||
/* At the end of an argument, just append a trailing NUL. */
|
||||
*q++ = '\0';
|
||||
}
|
||||
|
||||
outputargv = sresize(outputargv, outputargc, char *);
|
||||
outputargstart = sresize(outputargstart, outputargc, char *);
|
||||
|
||||
if (argc) *argc = outputargc;
|
||||
if (argv) *argv = outputargv; else sfree(outputargv);
|
||||
if (argstart) *argstart = outputargstart; else sfree(outputargstart);
|
||||
}
|
||||
|
||||
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
{
|
||||
MSG msg;
|
||||
char *error;
|
||||
const game *gg;
|
||||
frontend *fe;
|
||||
midend *me;
|
||||
int argc;
|
||||
char **argv;
|
||||
|
||||
split_into_argv(cmdline, &argc, &argv, NULL);
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
|
||||
@ -3358,13 +3701,11 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
|
||||
#ifdef COMBINED
|
||||
gg = gamelist[0];
|
||||
{
|
||||
if (argc > 0) {
|
||||
int i;
|
||||
for (i = 0; i < gamecount; i++) {
|
||||
const char *p = gamelist[i]->name;
|
||||
char *q = cmdline;
|
||||
while (*q && isspace((unsigned char)*q))
|
||||
q++;
|
||||
char *q = argv[0];
|
||||
while (*p && *q) {
|
||||
if (isspace((unsigned char)*p)) {
|
||||
while (*q && isspace((unsigned char)*q))
|
||||
@ -3379,11 +3720,9 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
}
|
||||
if (!*p) {
|
||||
gg = gamelist[i];
|
||||
cmdline = q;
|
||||
if (*cmdline) {
|
||||
while (*cmdline && isspace((unsigned char)*cmdline))
|
||||
cmdline++;
|
||||
}
|
||||
--argc;
|
||||
++argv;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3392,12 +3731,20 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
#endif
|
||||
|
||||
fe = frontend_new(inst);
|
||||
if (new_game(fe, gg, *cmdline ? cmdline : NULL, &error)) {
|
||||
me = midend_for_new_game(fe, gg, argc > 0 ? argv[0] : NULL,
|
||||
TRUE, TRUE, &error);
|
||||
if (!me) {
|
||||
char buf[128];
|
||||
#ifdef COMBINED
|
||||
sprintf(buf, "Puzzles Error");
|
||||
#else
|
||||
sprintf(buf, "%.100s Error", gg->name);
|
||||
#endif
|
||||
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
|
||||
sfree(error);
|
||||
return 1;
|
||||
}
|
||||
fe_set_midend(fe, me);
|
||||
show_window(fe);
|
||||
|
||||
while (GetMessage(&msg, NULL, 0, 0)) {
|
||||
|
Reference in New Issue
Block a user