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Initial checkin of my Minesweeper clone, which uses a solver during
grid generation to arrange a mine layout that never requires guessing. [originally from svn r5859]
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2
list.c
2
list.c
@ -19,6 +19,7 @@ echo -e '};\n\nconst int gamecount = lenof(gamelist);'
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extern const game cube;
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extern const game fifteen;
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extern const game mines;
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extern const game net;
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extern const game netslide;
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extern const game pattern;
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@ -30,6 +31,7 @@ extern const game twiddle;
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const game *gamelist[] = {
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&cube,
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&fifteen,
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&mines,
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&net,
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&netslide,
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&pattern,
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