Implement selection of game seeds, by reusing the config box

mechanism I've just invented (the midend handles the standard game
selection configuration). Each game is now required to validate its
own seed data before attempting to base a game on it and potentially
confusing itself.

[originally from svn r4186]
This commit is contained in:
Simon Tatham
2004-05-03 08:51:31 +00:00
parent eb88ee0973
commit 6e42ddd31b
9 changed files with 257 additions and 39 deletions

View File

@ -6,6 +6,7 @@
*/
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "puzzles.h"
@ -13,6 +14,7 @@
struct midend_data {
frontend *frontend;
char *seed;
int fresh_seed;
int nstates, statesize, statepos;
game_params **presets;
@ -43,6 +45,7 @@ midend_data *midend_new(frontend *frontend)
me->states = NULL;
me->params = default_params();
me->seed = NULL;
me->fresh_seed = FALSE;
me->drawstate = NULL;
me->oldstate = NULL;
me->presets = NULL;
@ -73,7 +76,7 @@ void midend_set_params(midend_data *me, game_params *params)
me->params = dup_params(params);
}
void midend_new_game(midend_data *me, char *seed)
void midend_new_game(midend_data *me)
{
while (me->nstates > 0)
free_game(me->states[--me->nstates]);
@ -83,11 +86,11 @@ void midend_new_game(midend_data *me, char *seed)
assert(me->nstates == 0);
sfree(me->seed);
if (seed)
me->seed = dupstr(seed);
else
if (!me->fresh_seed) {
sfree(me->seed);
me->seed = new_game_seed(me->params);
} else
me->fresh_seed = FALSE;
ensure(me);
me->states[me->nstates++] = new_game(me->params, me->seed);
@ -156,7 +159,7 @@ int midend_process_key(midend_data *me, int x, int y, int button)
}
if (button == 'n' || button == 'N' || button == '\x0E') {
midend_new_game(me, NULL);
midend_new_game(me);
midend_redraw(me);
return 1; /* never animate */
} else if (button == 'r' || button == 'R') {
@ -300,26 +303,70 @@ int midend_wants_statusbar(midend_data *me)
return game_wants_statusbar();
}
config_item *midend_get_config(midend_data *me)
config_item *midend_get_config(midend_data *me, int which, char **wintitle)
{
return game_configure(me->params);
char *titlebuf;
config_item *ret;
titlebuf = snewn(40 + strlen(game_name), char);
switch (which) {
case CFG_SETTINGS:
sprintf(titlebuf, "%s configuration", game_name);
*wintitle = dupstr(titlebuf);
return game_configure(me->params);
case CFG_SEED:
sprintf(titlebuf, "%s game selection", game_name);
*wintitle = dupstr(titlebuf);
ret = snewn(2, config_item);
ret[0].type = C_STRING;
ret[0].name = "Game ID";
ret[0].ival = 0;
ret[0].sval = dupstr(me->seed);
ret[1].type = C_END;
ret[1].name = ret[1].sval = NULL;
ret[1].ival = 0;
return ret;
}
assert(!"We shouldn't be here");
return NULL;
}
char *midend_set_config(midend_data *me, config_item *cfg)
char *midend_set_config(midend_data *me, int which, config_item *cfg)
{
char *error;
game_params *params;
params = custom_params(cfg);
error = validate_params(params);
switch (which) {
case CFG_SETTINGS:
params = custom_params(cfg);
error = validate_params(params);
if (error) {
free_params(params);
return error;
if (error) {
free_params(params);
return error;
}
free_params(me->params);
me->params = params;
break;
case CFG_SEED:
error = validate_seed(me->params, cfg[0].sval);
if (error)
return error;
sfree(me->seed);
me->seed = dupstr(cfg[0].sval);
me->fresh_seed = TRUE;
break;
}
free_params(me->params);
me->params = params;
return NULL;
}