Bug fix from James H: prevent LINEWIDTH ever reaching zero.

[originally from svn r6331]
This commit is contained in:
Simon Tatham
2005-09-18 17:00:07 +00:00
parent c8145f3bba
commit 71966d06a2

View File

@ -66,7 +66,7 @@
#define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize)
#define LINEWIDTH TILE_SIZE / 16
#define LINEWIDTH (ds->linewidth)
#define BORDER (TILE_SIZE / 2)
#define FLASH_TIME 0.5F
@ -2078,7 +2078,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
struct game_drawstate {
int started;
int tilesize;
int tilesize, linewidth;
int flashing;
char *hl, *vl;
char *clue_error;
@ -2360,6 +2360,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
game_params *params, int tilesize)
{
ds->tilesize = tilesize;
ds->linewidth = max(1,tilesize/16);
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@ -2388,7 +2389,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
ds->tilesize = 0;
ds->tilesize = ds->linewidth = 0;
ds->started = 0;
ds->hl = snewn(HL_COUNT(state), char);
ds->vl = snewn(VL_COUNT(state), char);