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synced 2025-04-21 08:01:30 -07:00
Bah! There's _always_ one. Display glitch corrected.
[originally from svn r6156]
This commit is contained in:
6
slant.c
6
slant.c
@ -1097,7 +1097,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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{
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int w = state->p.w, h = state->p.h, W = w+1 /*, H = h+1 */;
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int w = state->p.w, h = state->p.h, W = w+1, H = h+1;
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int x, y;
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int flashing;
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@ -1116,11 +1116,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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* Draw any clues on the very edges (since normal tile
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* redraw won't draw the bits outside the grid boundary).
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*/
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for (y = 0; y < h; y++) {
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for (y = 0; y < H; y++) {
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draw_clue(fe, ds, 0, y, state->clues->clues[y*W+0]);
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draw_clue(fe, ds, w, y, state->clues->clues[y*W+w]);
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}
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for (x = 0; x < w; x++) {
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for (x = 0; x < W; x++) {
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draw_clue(fe, ds, x, 0, state->clues->clues[0*W+x]);
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draw_clue(fe, ds, x, h, state->clues->clues[h*W+x]);
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}
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