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Refactoring from James H: the highlight and lowlight colour setup
common to Fifteen, Sixteen, Twiddle and Pegs is now a utility function in misc.c. [originally from svn r6076]
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27
misc.c
27
misc.c
@ -169,4 +169,31 @@ unsigned char *hex2bin(const char *in, int outlen)
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return ret;
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}
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void game_mkhighlight(frontend *fe, float *ret,
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int background, int highlight, int lowlight)
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{
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float max;
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int i;
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frontend_default_colour(fe, &ret[background * 3]);
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/*
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* Drop the background colour so that the highlight is
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* noticeably brighter than it while still being under 1.
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*/
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max = ret[background*3];
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for (i = 1; i < 3; i++)
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if (ret[background*3+i] > max)
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max = ret[background*3+i];
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if (max * 1.2F > 1.0F) {
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for (i = 0; i < 3; i++)
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ret[background*3+i] /= (max * 1.2F);
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}
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for (i = 0; i < 3; i++) {
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ret[highlight * 3 + i] = ret[background * 3 + i] * 1.2F;
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ret[lowlight * 3 + i] = ret[background * 3 + i] * 0.8F;
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}
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}
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/* vim: set shiftwidth=4 tabstop=8: */
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