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git://git.tartarus.org/simon/puzzles.git
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Refactoring from James H: the highlight and lowlight colour setup
common to Fifteen, Sixteen, Twiddle and Pegs is now a utility function in misc.c. [originally from svn r6076]
This commit is contained in:
21
fifteen.c
21
fifteen.c
@ -584,28 +584,11 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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{
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float *ret = snewn(3 * NCOLOURS, float);
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int i;
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float max;
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frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
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game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
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/*
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* Drop the background colour so that the highlight is
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* noticeably brighter than it while still being under 1.
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*/
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max = ret[COL_BACKGROUND*3];
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for (i = 1; i < 3; i++)
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if (ret[COL_BACKGROUND*3+i] > max)
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max = ret[COL_BACKGROUND*3+i];
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if (max * 1.2F > 1.0F) {
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for (i = 0; i < 3; i++)
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ret[COL_BACKGROUND*3+i] /= (max * 1.2F);
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}
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for (i = 0; i < 3; i++) {
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ret[COL_HIGHLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.2F;
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ret[COL_LOWLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.8F;
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for (i = 0; i < 3; i++)
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ret[COL_TEXT * 3 + i] = 0.0;
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}
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*ncolours = NCOLOURS;
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return ret;
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27
misc.c
27
misc.c
@ -169,4 +169,31 @@ unsigned char *hex2bin(const char *in, int outlen)
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return ret;
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}
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void game_mkhighlight(frontend *fe, float *ret,
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int background, int highlight, int lowlight)
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{
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float max;
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int i;
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frontend_default_colour(fe, &ret[background * 3]);
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/*
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* Drop the background colour so that the highlight is
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* noticeably brighter than it while still being under 1.
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*/
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max = ret[background*3];
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for (i = 1; i < 3; i++)
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if (ret[background*3+i] > max)
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max = ret[background*3+i];
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if (max * 1.2F > 1.0F) {
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for (i = 0; i < 3; i++)
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ret[background*3+i] /= (max * 1.2F);
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}
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for (i = 0; i < 3; i++) {
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ret[highlight * 3 + i] = ret[background * 3 + i] * 1.2F;
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ret[lowlight * 3 + i] = ret[background * 3 + i] * 0.8F;
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}
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}
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/* vim: set shiftwidth=4 tabstop=8: */
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22
pegs.c
22
pegs.c
@ -845,28 +845,8 @@ static void game_set_size(game_drawstate *ds, game_params *params,
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static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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{
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float *ret = snewn(3 * NCOLOURS, float);
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int i;
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float max;
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frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
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/*
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* Drop the background colour so that the highlight is
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* noticeably brighter than it while still being under 1.
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*/
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max = ret[COL_BACKGROUND*3];
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for (i = 1; i < 3; i++)
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if (ret[COL_BACKGROUND*3+i] > max)
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max = ret[COL_BACKGROUND*3+i];
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if (max * 1.2F > 1.0F) {
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for (i = 0; i < 3; i++)
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ret[COL_BACKGROUND*3+i] /= (max * 1.2F);
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}
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for (i = 0; i < 3; i++) {
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ret[COL_HIGHLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.2F;
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ret[COL_LOWLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.8F;
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}
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game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
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ret[COL_PEG * 3 + 0] = 0.0F;
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ret[COL_PEG * 3 + 1] = 0.0F;
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@ -218,6 +218,10 @@ void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
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char *bin2hex(const unsigned char *in, int inlen);
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unsigned char *hex2bin(const char *in, int outlen);
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/* Sets (and possibly dims) background from frontend default colour,
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* and auto-generates highlight and lowlight colours too. */
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void game_mkhighlight(frontend *fe, float *ret,
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int background, int highlight, int lowlight);
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/*
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* version.c
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21
sixteen.c
21
sixteen.c
@ -706,28 +706,11 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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{
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float *ret = snewn(3 * NCOLOURS, float);
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int i;
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float max;
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frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
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game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
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/*
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* Drop the background colour so that the highlight is
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* noticeably brighter than it while still being under 1.
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*/
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max = ret[COL_BACKGROUND*3];
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for (i = 1; i < 3; i++)
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if (ret[COL_BACKGROUND*3+i] > max)
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max = ret[COL_BACKGROUND*3+i];
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if (max * 1.2F > 1.0F) {
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for (i = 0; i < 3; i++)
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ret[COL_BACKGROUND*3+i] /= (max * 1.2F);
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}
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for (i = 0; i < 3; i++) {
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ret[COL_HIGHLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.2F;
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ret[COL_LOWLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.8F;
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for (i = 0; i < 3; i++)
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ret[COL_TEXT * 3 + i] = 0.0;
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}
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*ncolours = NCOLOURS;
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return ret;
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18
twiddle.c
18
twiddle.c
@ -765,27 +765,11 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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{
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float *ret = snewn(3 * NCOLOURS, float);
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int i;
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float max;
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frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
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/*
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* Drop the background colour so that the highlight is
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* noticeably brighter than it while still being under 1.
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*/
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max = ret[COL_BACKGROUND*3];
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for (i = 1; i < 3; i++)
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if (ret[COL_BACKGROUND*3+i] > max)
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max = ret[COL_BACKGROUND*3+i];
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if (max * 1.2F > 1.0F) {
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for (i = 0; i < 3; i++)
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ret[COL_BACKGROUND*3+i] /= (max * 1.2F);
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}
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game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
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for (i = 0; i < 3; i++) {
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ret[COL_HIGHLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.2F;
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ret[COL_HIGHLIGHT_GENTLE * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.1F;
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ret[COL_LOWLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.8F;
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ret[COL_LOWLIGHT_GENTLE * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.9F;
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ret[COL_TEXT * 3 + i] = 0.0;
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}
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