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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
js: Use KeyboardEvent.key for ASCII keystrokes
This requires passing in KeyboardEvent.location from JavaScript so that we can detect the numeric keypad properly. Out of caution we currently only set MOD_NUM_KEYPAD on numbers, like we always have, but we have enough information to set it on arrow keys, Enter, "+", etc. This finally gets '/' and '\' working in Slant again.
This commit is contained in:
14
emcc.c
14
emcc.c
@ -262,9 +262,14 @@ void mousemove(int x, int y, int buttons)
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/*
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* Keyboard handler called from JS.
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*/
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void key(int keycode, const char *key, const char *chr,
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void key(int keycode, const char *key, const char *chr, int location,
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bool shift, bool ctrl)
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{
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/* Key location constants from JavaScript. */
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#define DOM_KEY_LOCATION_STANDARD 0
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#define DOM_KEY_LOCATION_LEFT 1
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#define DOM_KEY_LOCATION_RIGHT 2
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#define DOM_KEY_LOCATION_NUMPAD 3
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int keyevent = -1;
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if (!strnullcmp(key, "Backspace") || !strnullcmp(key, "Delete") ||
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@ -296,6 +301,9 @@ void key(int keycode, const char *key, const char *chr,
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keyevent = MOD_NUM_KEYPAD | '7';
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else if (!strnullcmp(key, "PageUp"))
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keyevent = MOD_NUM_KEYPAD | '9';
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else if (key && (unsigned char)key[0] < 0x80 && key[1] == '\0')
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/* Key generating a single ASCII character. */
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keyevent = key[0];
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else if (keycode == 8 || keycode == 46)
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keyevent = 127; /* Backspace / Delete */
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else if (keycode == 13)
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@ -340,6 +348,10 @@ void key(int keycode, const char *key, const char *chr,
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keyevent &= 0x1F;
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}
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if ('0' <= keyevent && keyevent <= '9' &&
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location == DOM_KEY_LOCATION_NUMPAD)
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keyevent |= MOD_NUM_KEYPAD;
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midend_process_key(me, 0, 0, keyevent);
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update_undo_redo();
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}
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@ -311,10 +311,10 @@ function initPuzzle() {
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// the puzzle - so users of this puzzle collection in other media
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// can indulge their instinct to press ^R for redo, for example,
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// without accidentally reloading the page.
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key = Module.cwrap('key', 'void', ['number', 'string',
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'string', 'number', 'number']);
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key = Module.cwrap('key', 'void', ['number', 'string', 'string',
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'number', 'number', 'number']);
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onscreen_canvas.onkeydown = function(event) {
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key(event.keyCode, event.key, event.char,
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key(event.keyCode, event.key, event.char, event.location,
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event.shiftKey ? 1 : 0, event.ctrlKey ? 1 : 0);
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event.preventDefault();
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};
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