From 76aa9619c07bc1a62fafa99e14dbd187ea9aa565 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Wed, 31 Mar 2021 18:44:44 +0100 Subject: [PATCH] Provide pre-built icons in the source tarball. This reinstates the feature of the previous build system, that the C icon files for the GTK puzzles were included in the source tarball, so that users building from that instead of from the raw git repo would not need to run the fiddly piece of build that regenerates them. Running that fiddly piece of build is much easier in the CMake world (because it's integrated with the main makefile), but it has a build dependency on ImageMagick which is easily avoided. The makefile will still build the icons if it _can_. But in the case where it can't, it will use pre-built icon source files if they're available, and only fall back to no-icon.c if it can't even do that. (So a user checking out from git and building without ImageMagick present will still be able to build _something_ playable.) --- Buildscr | 23 +++++++++++++---------- cmake/platforms/unix.cmake | 12 ++++++++++++ icons/icons.cmake | 1 + 3 files changed, 26 insertions(+), 10 deletions(-) diff --git a/Buildscr b/Buildscr index ba6ffca..69cc2d0 100644 --- a/Buildscr +++ b/Buildscr @@ -24,6 +24,16 @@ in puzzles do echo '$#define VER "Version $(Version)"' >> version.h # them!) in puzzles do perl -i -pe 's/Unidentified build/$(Version)/' osx/Info.plist +ifneq "$(NOICONS)" yes then + # Run enough of a native Unix build to produce the various icons. + in . do cmake -B build-icons puzzles + in build-icons do make -j$(nproc) icons VERBOSE=1 + + # Copy the C icon files into the icons source subdirectory, for the + # distribution tarball. + in . do cp build-icons/icons/*-icon.c puzzles/icons +endif + # The very first thing we do is to make the source archive, before we # fill up the build directory with extra files. delegate - @@ -38,13 +48,6 @@ delegate - return puzzles-$(Version).tar.gz enddelegate -ifneq "$(NOICONS)" yes then - # Run enough of a native Unix build to produce the icons needed for - # the Windows builds and the website. - in puzzles do cmake -B build-icons . - in puzzles/build-icons do make -j$(nproc) icons VERBOSE=1 -endif - ifneq "$(NOMACOS)" yes then # Build the OS X binaries and .dmg archive. delegate osx @@ -59,8 +62,8 @@ ifneq "$(NOWINDOWS)" yes then in puzzles do make -f Makefile.doc clean in puzzles do make -f Makefile.doc -j$(nproc) # build help files for installer - in puzzles do cmake -B build-win64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl64) . - in puzzles do cmake -B build-win32 -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl32) . + in . with cmake_at_least_3.20 do cmake -B puzzles/build-win64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl64) -DICO_DIR=$$PWD/build-icons/icons puzzles + in . with cmake_at_least_3.20 do cmake -B puzzles/build-win32 -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl32) -DICO_DIR=$$PWD/build-icons/icons puzzles in puzzles/build-win64 do make -j$(nproc) VERBOSE=1 in puzzles/build-win32 do make -j$(nproc) VERBOSE=1 @@ -150,7 +153,7 @@ in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.msi '$$1'puzzles- # Phew, we're done. Deliver everything! ifneq "$(NOICONS)" yes then - deliver puzzles/build-icons/icons/*-web.png $@ + deliver build-icons/icons/*-web.png $@ endif ifneq "$(NOWINDOWS)" yes then deliver puzzles/winbin64/*.exe $@ diff --git a/cmake/platforms/unix.cmake b/cmake/platforms/unix.cmake index 1bed675..b858be8 100644 --- a/cmake/platforms/unix.cmake +++ b/cmake/platforms/unix.cmake @@ -51,9 +51,21 @@ endif() function(get_platform_puzzle_extra_source_files OUTVAR NAME) if(build_icons AND EXISTS ${CMAKE_SOURCE_DIR}/icons/${NAME}.sav) + # If we have the equipment to rebuild the puzzles' icon images + # from scratch, do so. Then changes in the puzzle display code + # will cause the icon to auto-update. build_icon(${NAME}) set(c_icon_file ${CMAKE_BINARY_DIR}/icons/${NAME}-icon.c) + elseif(EXISTS ${CMAKE_SOURCE_DIR}/icons/${NAME}-icon.c) + # Failing that, use a pre-built icon file in the 'icons' + # subdirectory, if there is one. (They don't exist in git, but the + # distribution tarball will have pre-built them and put them in + # there, so that users building from that can still have icons + # even if they don't have the wherewithal to rebuild them.) + set(c_icon_file ${CMAKE_SOURCE_DIR}/icons/${NAME}-icon.c) else() + # Failing even that, include no-icon.c to satisfy the link-time + # dependencies. The puzzles will build without nice icons. set(c_icon_file ${CMAKE_SOURCE_DIR}/no-icon.c) endif() diff --git a/icons/icons.cmake b/icons/icons.cmake index 873c3c7..b5ee02e 100644 --- a/icons/icons.cmake +++ b/icons/icons.cmake @@ -236,6 +236,7 @@ function(build_icon name) DEPENDS ${icon_srcdir}/cicon.pl ${cicon_pl_infiles}) + list(APPEND output_icon_files ${icon_bindir}/${name}-icon.c) add_custom_target(${name}-icons DEPENDS ${output_icon_files}) add_dependencies(icons ${name}-icons)